Teodoro no sabe volar / Teodoro can't fly (Retroworks 2010) :: Computer Emuzone
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Teodoro no sabe volar · Teodoro can't fly  
karnevi · 2019-02-20 · 9163 views [#1083] 
 
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info SPECTRUM [300] 
info AMSTRAD [300]  
info MSX [336] 
info
Language:
Genre: Videoadventure
Type: Plattforms
Distribution: Amateur
Contest: MSXdev'10
Site: Web page
Forum: Discussion | Register
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developing team
Original idea, design, graphics, music and cover: Fco. Javier Velasco (Pagantipaco)
Programming and debugging help: Jaime Tejedor (Metalbrain), Javier Peña (utopian)
Sound engine: Jonathan Smith (JOFFA)
Music engine: Beepola

Programming (Amstrad, MSX): José Vila Cuadrillero (ZilogZ80a)
Graphics, Screen & Loader (Amstrad CPC): David Donaire Sánchez (DaDMaN)
Additional graphics (MSX): José Vila Cuadrillero (ZilogZ80a)
Sound engine, music and SFXs (Amstrad, MSX): José Vicente Masó (WYZ)
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manual
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The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier.

But those happy days came to an end. An strange army that came from nothing suddenly attacked the castle and before they could react everything was lost. Soldiers dissapeared in an instant and only King RUI and TEODORO were left.

The desperate king, while being carried away over shoulders, implored that someone went up to the highest tower to fire the alarm flame to warn the rest of kingdoms that an enemy was attacking.

TEODORO was the last survivor and, despite being just a lowly jester, wanted to try the complex task...

CONTROLS

TEODORO can be moved horizontally, jump and make other movements that he'll tell you as the game advances.


SPECTRUM:

P - Right
O - Left
Q - High jump
A - Long jump
SPACE - Action

G - End game

MSX:

CURSOR KEYS/JOYSTICK 1 - Move
SPACE / BUTTON 1 - Jump

P - Pause / Continue
ESC - Skip texts
CONTROL+STOP - Exit game

AMSTRAD:



Keys option (to use this option, press any of these keys in the main menu):
P - Right
O - Left
Q - Jump
A - Use the Breaking Hit together with keys O or P
SPACE - Use the Hook or omit text or history


Cursor option (to use this option, press any cursor key or arrow):
CURSOR RIGHT - Right
CURSOR LEFT - Left
CURSOR UP - Use the Hook or omit text or history
CURSOR DOWN - Use the Breaking Hit together with cursor left or right
SPACE - Jump

Joystick option (to use this option, you must have a joystick connected to port 1, and use the directions or press button 1):
JOYSTICK RIGHT - Right
JOYSTICK LEFT - Left
JOYSTICK UP - Use the Hook or omit text or history
JOYSTICK DOWN - Use the Breaking Hit in diagonal movement down-left or down-right
BUTTON 1 - Jump

Other keys:
H - Pause/continue
ESC - Exit game

HINTS



The jump has a maximum height that can be reached leaving the corresponding key pressed. The lenght will be established with the direction key. If you don't press any direction, the jump will be vertical.
That which burns, pricks or is bottomless, kills you.
Look at the marker and you'll know which objects you need to take, and where to use them.
Keys can be taken, locks can't.
Each 3 groups of coins taken, you'll get an extra life. Sometimes they're in difficult spots, but it's worth to collect them.
Flashing interrogations are surprise boxes with advantages inside, take them without fear.
There are two kinds of doors, they're all connected, and they can be exit only or entrance only.
Upon entering each room wait and see for a moment, the entrance position is usually safe and there can be dangerous elements that can't be easily seen.
Don't rush, most situations are easy to solve, and only require patience.
SPECTRUM CREDITS

Original idea, design, graphics, music and cover: Fco. Javier Velasco (Pagantipaco)
Programming and debugging help: Jaime Tejedor (Metalbrain), Javier Peña (utopian)
Testing: José Juan Rodenas (Sejuan), Javier Ortiz (tbrazil), Iván Sánchez (Ivanzx), Sandro Mestre (Wood)
Translation: Jaime Tejedor (Metalbrain), Yuri Potapov (Jerri)
Sound engine: Jonathan Smith (JOFFA)
Music engine: Beepola

MSX CREDITS

Original idea, design and graphics: Fco. Javier Velasco (Pagantipaco)
Programming and additional graphics: José Vila Cuadrillero (ZilogZ80a)
Sound engine, music and SFXs: José Vicente Masó (WYZ)
Testing: David Donaire (DaDMaN), José Juan Rodenas (Sejuan), Javier Peña (utopian), Jaime Tejedor (Metalbrain), Manuel Pazos (Guillian), Fran (Metr)
Translation: Jaime Tejedor (Metalbrain)




AMSTRAD CREDITS

Original idea, design: Fco. Javier Velasco (Pagantipaco)
Programming: José Vila Cuadrillero (ZilogZ80a)
Graphics, Screen & Loader: David Donaire Sánchez (DaDMaN)
Sound engine, music and SFXs: José Vicente Masó (WYZ)
Testing: David Donaire (DaDMaN), José Juan Rodenas (Sejuan), Javier Peña (utopian), Jaime Tejedor (Metalbrain), Manuel Pazos (Guillian), Fran (Metr)
Translation: Jaime Tejedor (Metalbrain)





SPECTRUM THANKS

To Metalbrain for his indispensable help to debug and make the code work, and also for his english knowledge and willingness to translate.

To Utopian, Sejuan and Mikomedes for their encouragement to finish this game and their suggestions.

To all RetroWorks for all the patience with the high and lows of making a game in spare time.


MSX THANKS



To F.J. Velasco (Pagantipaco) for the hard work we made at the beginning of development.

To Javier Peña (Utopian) for his help in those parts of the code where one sometimes gets stuck.

To Fran Wis (NeneFranz) for his constant support and friendship about MSX and his great graphic work.

To David Donaire (DaDMaN) for his scoldings with AMSTRAD port, that meant improvement for the MSX one.

To Fran. J. Locos (Metr) for finding those rare bugs that coders often overlook.

To almost all Retroworks group, for getting involved and the support of many of its members.

To all those who bear with me and my constant messages and questions.

AMSTRAD THANKS

To F.J. Velasco (Pagantipaco) for the hard work we made at the beginning of development.

To Javier Peña (Utopian) for his help in those parts of the code where one sometimes gets stuck.

To Jaime Tejedor (Metalbrain) for his help and modifying of aPLib decompression routine.

To David Donaire (DaDMaN) for teaching me AMSTRAD hardware concepts that were unknown to me.

To Fran. J. Locos (Metr) for finding those rare bugs that coders often overlook.

To almost all Retroworks group, for getting involved and the support of many of its members.

To Mauri (SyX) for his good helping disposition and his knowledge about AMSTRAD hardware.


DEDICATED TO

Benway, to encourage him to finish Cray 5.
Teodoro, for waiting over 20 years to see the light.
 


screenshots
Spectrum
Spectrum
Spectrum
Spectrum
Amstrad
Amstrad
Amstrad
Amstrad
MSX
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