Published on2020/03/15
If Astérix had a review the other day, today is Obelix's turn ... And, although you can choose a character between the little Gallic and his gluttonous friend, 'Astérix & Obélix' was going to be called exclusively as the latter, or at least that is what the game menu attests to in its Game Boy versions. The reasons for the change are unknown, but everything indicates that it must have been a question of marketing.
Unlike its predecessor in the saga, this game was not released for NES, but instead received a 16-bit version for the Nintendo, also programmed by Bit Managers. It is curious how different systems were playing during their career, and at the same time a pity that they did not venture at the time with systems such as the C64, the ST or the Amiga.
As for the game, we find again a very careful product in the graphic and sound aspects, with a lot of platform and good doses of fun.
Unlike its predecessor in the saga, this game was not released for NES, but instead received a 16-bit version for the Nintendo, also programmed by Bit Managers. It is curious how different systems were playing during their career, and at the same time a pity that they did not venture at the time with systems such as the C64, the ST or the Amiga.
As for the game, we find again a very careful product in the graphic and sound aspects, with a lot of platform and good doses of fun.














Program: Ricardo Fernández Gil, Daniel López Vallejo
Gráficos: Rubén Ángel Gómez, palacios?l=en">Sergio Palacios, Julio Moruno (GBC), Alberto Pleguezuelos
Direction: STEPHANE BAUDET, RUBÉN GÓMEZ
SNES
Program: Isidro Gilabert
Director: STEPHANE BAUDET
Artistic Direction: NICOLAS POTHIER
Design: VINCENT PELISSON