On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: El Prisionero
AKA: The Prisoner
Genre: Interactive Fiction
Type: Text Adventure
Distribution: Amateur
Parser:
| Rating | Votes |
| 7 | 1 |
Guión, programación: Bieno
Diseño carátula: Josepzin
SID: Baron Ashler (Kabuto Factory)
Versión ZX Spectrum: Rockersuke
Versión Amstrad CPC: Miguel Ángel Silva (MiguelSky)
“After resigning from your post and after an abrasive discussion, you left the dependencies of the secret agency of the British government, not without some discomfort but very sure of your decision. You knew that this would not be the case, but you had made your decision. You got into your Lotus and went to your central London apartment to pick up only the essentials and go as far as possible. In your suitcase you put the necessary but something caught your attention. Trying to find out what it was, you fell unconscious on the ground, sleepy and senseless. "
In the game, which is based on the 1967 series that Patrick McGoohan devised and starred in, we will find our character who, after an unusual situation, appears in an unknown place, finding himself confused and lost. What should we do? Who brought us here? Why? We will have to solve all these questions by playing and getting inside the skin of number 6.
The adventure, which could be classified as low / medium difficulty, was published with the incentive that the first to finish it would receive a prize consisting of the physical version of the game.
Despite the fact that in a collaborative game on a Friday we finished it in a two-hour session, I can attest that I personally got stuck playing it alone.
To be able to finish it successfully without watching the TV series, you have to try to understand the needs of the characters scattered around the map who are carrying out their daily chores.
It is an adventure with a medium map, consisting of 21 locations. It has several very simple NPCs with whom we can talk and to whom we can give or ask for objects. Despite the fact that the messages set us to know the moment of the day in which we are, the passing of time does not seem to have consequences in the development of the game.
Like any game developed in PAWS worth its salt, we will have several useless objects.
In the multimedia section, there are several sounds that accompany the presentation of colorful messages destined to wash our brain.
The descriptions of the locations help us to get into our role as well as the colored messages, however, the descriptions of most of the objects in the set are very poor and the interaction with them very low.
In conclusion, it is an adventure of low / medium difficulty, suitable for players with some experience, rescued by chance from the internet, with an interesting script based on a TV series and that can entertain us some good times.
In the game, which is based on the 1967 series that Patrick McGoohan devised and starred in, we will find our character who, after an unusual situation, appears in an unknown place, finding himself confused and lost. What should we do? Who brought us here? Why? We will have to solve all these questions by playing and getting inside the skin of number 6.
The adventure, which could be classified as low / medium difficulty, was published with the incentive that the first to finish it would receive a prize consisting of the physical version of the game.
Despite the fact that in a collaborative game on a Friday we finished it in a two-hour session, I can attest that I personally got stuck playing it alone.
To be able to finish it successfully without watching the TV series, you have to try to understand the needs of the characters scattered around the map who are carrying out their daily chores.
It is an adventure with a medium map, consisting of 21 locations. It has several very simple NPCs with whom we can talk and to whom we can give or ask for objects. Despite the fact that the messages set us to know the moment of the day in which we are, the passing of time does not seem to have consequences in the development of the game.
Like any game developed in PAWS worth its salt, we will have several useless objects.
In the multimedia section, there are several sounds that accompany the presentation of colorful messages destined to wash our brain.
The descriptions of the locations help us to get into our role as well as the colored messages, however, the descriptions of most of the objects in the set are very poor and the interaction with them very low.
In conclusion, it is an adventure of low / medium difficulty, suitable for players with some experience, rescued by chance from the internet, with an interesting script based on a TV series and that can entertain us some good times.
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