On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 1 | 1 |
| 3 | 1 |
| 4 | 1 |
Unfortunately, we do not have information about the authors of this game, so any help you can provide us will be welcome... Do you know who developed it?
Nmongo Bongo can be considered as a somewhat bizarre variant of classics like Operation Wolf (also, given its setting, of lesser-known games like Safari Guns or Wild Life) or even Cabal, taking into account that we have a vision of our protagonist on the screen.
Evidently there are substantial changes, especially in terms of subject matter. In this case we replace the typical elite soldier with a member of an African tribe, and the enemy troops with lions, zebras, white hunters and opponents of other tribes.
On the other hand, our only weapon is a spear, which, yes, we can use again and again.
By the way, the mechanism to use our lance is the following, first of all we have to press the firing button for as long as we consider appropriate, to give it more or less strength, and later, we must press the firing button again to launch it .
During the development of the games, our character will lose energy, even if it is not hit by projectiles, spears or lions. The only way to recover that energy will be to hunt down one of the many zebras that will cross the playing area.
If Nmongo Bongo stands out for something, it is because of the scarce variety that we find in the evolution of the levels of the game. So the mechanics are always the same, the enemies are the same, plus one type of new adversary per level, and the scenarios hardly vary. With which, it will seem to us, to be playing the same phase over and over again, with a slightly higher level of difficulty, of course.
TECHNICAL ASPECT
I must admit that I find it difficult to assess this type of titles, of low quality, little diffusion (only in kiosks) and little budget, since I tend to compare them with much more elaborate references. All in all, they were commercial titles, so...
GRAPHICS: The definition of the characters, is passable, although it does not stop having a certain amateur whiff. The sets are presented on the screen somewhat tangled, also vary very little from one level to another.
ANIMATION: The screen scroll is somewhat abrupt. The animations of the characters, are not very detailed, but comply, within the limited level of the program.
SOUND: As almost all the titles of this editor, the sound section is very loose coming out with three or four noise of speaker.
PLAYING: The repetitive development and the lack of technical brilliance, do not help precisely to play again and again to this title. On the other hand, the staging, especially in regard to the protagonist, is relatively original, so if you like the genre, you have played the rest of contemporary games and you are an unconditional fan of games with CGA graphics, I may entertain you for a while, although, as he said, life is too short to waste playing bad games.
Evidently there are substantial changes, especially in terms of subject matter. In this case we replace the typical elite soldier with a member of an African tribe, and the enemy troops with lions, zebras, white hunters and opponents of other tribes.
On the other hand, our only weapon is a spear, which, yes, we can use again and again.
By the way, the mechanism to use our lance is the following, first of all we have to press the firing button for as long as we consider appropriate, to give it more or less strength, and later, we must press the firing button again to launch it .
During the development of the games, our character will lose energy, even if it is not hit by projectiles, spears or lions. The only way to recover that energy will be to hunt down one of the many zebras that will cross the playing area.
If Nmongo Bongo stands out for something, it is because of the scarce variety that we find in the evolution of the levels of the game. So the mechanics are always the same, the enemies are the same, plus one type of new adversary per level, and the scenarios hardly vary. With which, it will seem to us, to be playing the same phase over and over again, with a slightly higher level of difficulty, of course.
TECHNICAL ASPECT
I must admit that I find it difficult to assess this type of titles, of low quality, little diffusion (only in kiosks) and little budget, since I tend to compare them with much more elaborate references. All in all, they were commercial titles, so...
GRAPHICS: The definition of the characters, is passable, although it does not stop having a certain amateur whiff. The sets are presented on the screen somewhat tangled, also vary very little from one level to another.
ANIMATION: The screen scroll is somewhat abrupt. The animations of the characters, are not very detailed, but comply, within the limited level of the program.
SOUND: As almost all the titles of this editor, the sound section is very loose coming out with three or four noise of speaker.
PLAYING: The repetitive development and the lack of technical brilliance, do not help precisely to play again and again to this title. On the other hand, the staging, especially in regard to the protagonist, is relatively original, so if you like the genre, you have played the rest of contemporary games and you are an unconditional fan of games with CGA graphics, I may entertain you for a while, although, as he said, life is too short to waste playing bad games.
First published in: Juegos Liberados
AFFILIATES
title screen
in game
in game
in game
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