· review computeremuzone
On his website, Locomalito points to influences when creating this game "Classic Kaiju movies like Godzilla, Rodan and Gamera, arcade games like Defender, Choplifter or Time Pilot in terms of gameplay and Commando, Gyrodine or 1942 in terms of production style."
Starting from them, the aim was to create an arcade that resembled the coin-ops of the mid-80s, for which he took care of the details to the maximum, both graphically and sound, trying to make the latter a faithful image of the FM sound of the chip YM2203.
Personally, I did not get used to those FM sounds (it was frustrating to listen to AdLib music from PC games compared to Amiga versions), but you have to admit that they have their nostalgic touch.
The game has the classic development of those video games that try to honor: you drive a monster that is destroying everything in its path, casting fire in the most varied directions, to face the end of the levels with other monsters of greater size and terrifying appearance.