es en send us an e-mail Subscribe to RSS 
CEZ in FacebookCEZ in XCEZ in BlueskyCEZ in YoutubeCEZ in InstagramCEZ in MastodonCEZ in Threads
Phantis Phantis
Dinamic Electronic Arts Prism Leisure  19871988
previous game <  next game >  random game *  facebook  twitter/X  bluesky  menéame
karnevi karnevi · 2000/02/03 · updated: 2025/06/05 · 144937 views [#10]
On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
123-phantis-a.jpg123-phantis-a.jpg
downloaddownload
es
info ZX Spectrum
play online
tape
info 
play online
tapedisk
info 
play online
tapedisk
info 
play online
tapedisk
info PC
play online
download
en
info ZX Spectrum
play online
tape
info 
play online
tapedisk
info 
play online
tapedisk
info 
play online
tapeunnoficial disk
info 
download
info PC
play online
download
Unofficial
info  external link
disco-3
infoinfo
Language: spanish english
Title: Phantis
AKA: Game Over II
Genre: Arcade
Type: Shoot 'em up, Action
Distribution: Commercial
Price: C:875 | PC:3000 Pts
Price: £8.95/£12.95/£19.95
Available Magazines
Computer & Videogames  The Games Machine  The ONE  MicroHobby  Your Sinclair  Sinclair User  Crash  Amstrad Personal  ZZAP!  Amstrad Acción 
ratingsratings
Rating Votes
1 4
5 3
6 2
7 13
8 22
9 31
10 112
rating Puntuacion 9.1
rating Puntuacion 9.2
rating Puntuacion 6.2
cez linkscez links
RELATED
Game Over
IF YOU LIKE IT...
Trashman
Shadow Hunter
Diana
Capitán Trueno, El
Tanks Battle War
COMPILATIONS
Colección Dinamic 90
Mejor de Dinamic, Lo
Pack Regalo Amstrad PC
Dinamic 5º Aniversario
2x1: Freddy Hardest · Phantis
Colección Éxitos PC Dinamic
developing teamdeveloping team
PROGRAMADOR: Carlos Abril
GRÁFICOS: Javier Cubedo, Carlos Abril
PANTALLA: Javier Cubedo
MÚSICA: Javier Cubedo
PORTADA: Alfonso Azpiri
PRODUCCIÓN: Víctor Ruiz Tejedor

Versión C64: Fernando Jiménez
Música C64: Pablo Toledo
Versión ATARI ST: Marcos Jourón Berzosa
View full credits
info+info
In CEZ Zones
Spectrum ZoneAmstrad ZoneC64 ZoneMsx ZoneAtari ZonePc Zone
In other pages
Amstrad ESPIndice Retro
Links
web dinamic.games | linkedin facebook instagram twitter 
web ea.com | bluesky linkedin facebook instagram twitter 
commentcomment
     

titmagazines
magazine Issue 86 (December 88). Page 69-70
74 21
 

magazine Issue 12. Page 63
62 60 63
 

magazine Issue 2 (noviembre 1988). Page 46
33
 

magazine Issue 158 (22-28 diciembre 1987). Page 22-24
8.5
 

magazine Issue 36 (december 1988). Page 36
8
Ho ho ho. I remember when Game Over I came out, it was named Game Oo-er, on account of it's nawty cover picture and poster ad. Hee hee hee. Well, Game Over II is it's slobberful and eyeboggling sequel and boy does it look good!

Originally to be entitled Phantis, Oo-er II is a splenditious shoot 'em up in the great Dinamic tradition, featuring 10 levels of sharp shooting action, with two different loads, and many, many, different ways to splat and get splatted. You begin in Phase One by scrolling across a starfield, being pounced on by enemy ships and heading towards the surface of the planet. When you get there it's into Phase Two, where you skim the surface of the planet and avoid the gobs of volcanic splodge which belch out of the ground and threaten to fry your ship to a bag of just-cooked crisps.

Next it's underground for the Scramble/R-Type section of the game. You whip through a cavern inhabited by gribbly aliens and mechanical monsters, where you have the added problem of a roof which dips down to scratch the paint on the top of your ship and ruffle your haircut. There's a lot of big slimy caterpillars which wind through the tunnels, and you have to kill the head before you can pick off the bits of it's body. Then it's on to Phase Four, where you land on the planet itself, jump onto one of things to pulp with your photonic blade.

After completing Phase Four, you're presented with a code number which takes you into load number two, and a whole new set of hazards. The six levels on the new load take you down a level at a time into the bowels of the planet, first on the surface, then the alien base, the underground forest (huh?), the inner lake, over the magma level in a little helicopter, and finally to the prison level where you must solve the final puzzle to finish the game.

Sequels don't usually turn me on much, it has to be said, but this is a nice fast and furious blasterama, extremely slickly programmed, which deserves a look if you like your games on the violent side.

This game is going to sell like hot cakes, for the free poster inside if nothing else, but I don'tt think it's quite as original as it could have been. But hey, if you want a bit of exercise for your trigger finger rather than the thing that keeps your ears apart and a rather nawty glossy free poster... THEN GO FOR IT!


RATING

GRAPHICS: 9
PLAYABILITY: 8
VALUE FOR MONEY: 8
ADDICTIVENESS: 8
TOTAL: 8

Source: YSRnRY
 

magazine Issue 121 (March 1992). Page 36
70
 

magazine Issue 58 (November 1988). Page 16
60
 

magazine Issue 4 (diciembre 1987). Page 46-47
 

magazine Issue 45 (january 1989). Page 33
58
 

magazine Issue 11. Page 24
80
 

screenshots screenshots
screenshot
Spectrum
screenshot
Amstrad CPC
screenshot
Commodore 64
screenshot
MSX
screenshot
Atari ST
screenshot
PC - CGA