· review computeremuzone
Well, here is another one of those games that we have for a long time in our hard disk (specifically, since our former collaborator Nach interviewed Alberto López) and that they had stayed in fallow waiting for a game card that never came.
Like their other game, Cyberbig
, Slowglass is full of color ... What do I say "like" ... This is much more colorful if possible; so much that it is quite difficult to distinguish the stage and the enemies. The graphics are a pass, yes, but they don't help the gameplay.
Nor does the strange development of the game help, since the scroll is produced by placing the ship at the top of the screen, giving the feeling that we push it to move. If we get anywhere else, the screen will remain static.
On the other hand they are music, what we assume would have been solved if it had been marketed.
As Alberto told us, it was not published because he was not convinced what they wanted to pay for him, and they preferred that the sleep of the righteous should sleep. They were bad times for 8-bit programmers.
Alberto Torres; Nach (game)