Concept, code, graphics, music and sfx: Jon Cortázar Abraido (aka El Viejo Archivero)
Additional code, development tools and testing: Eduardo Robsy Petrus (aka pitpan)
Also helped:Albert Beevendorp (aka BiFi), Fernando López Ostenero (aka SapphiRe), Antonio Cano-Caballero Pérez (aka makinavaja), Rebeca Llaguno Fuentes, #msxdev IRC channel (Rizon network)
· review computeremuzone
Playing a game of Karoshi Corp. is like going thirty years back in time and living the magic of unsealing a new MSX cartridge with the illusion of a 12-year-old child. Or it must be, because I never had the fortune to have one, but I could see how my friends hallucinated with the specific games for their system.
All the graphic and sound charm of those times are in this Malaika Prehistoric Quest, a beautiful work by Jon Cortázar that I had not seen until today -it was launched for MSXdev'06-.
Some time later he would launch another game
with the same protagonist, already under the RELEVO label, which will also have a full review on this page.