· review computeremuzone
One of the first original games that I had of the big companies (what today would be an AAA) was "Indiana Jones and the Temple of Doom". Programmed by Tiertex, I remember being fascinated by the colorful captures that were shown in the advertising that Atari inserted into Microhobby of its ST range. In Spectrum it was monochrome, and I never caught the trick, but it had a special atmosphere that made me feel like I was the protagonist of the movie (I was 11 or 12 years old, you'll know what I'm talking about).
In MSX the game was very similar, but it added some color notes (more or less unfortunate, like Indy was green) and eliminated the game frame to occupy the entire screen.
A couple of years later, Tiertex returned to the charge with its computer version of the third installment of the then trilogy, making a great display (it was published for a lot of systems) and having to compete on 16-bit computers with the graphic adventure of Lucasfilm Games.
We say compete with a certain condescension, because in reality it was impossible. Opposing a traditional arcade to a game full of life, atmosphere and mysteries was not within reach, or anyone else's. Thus, while the adventure instantly became a classic, the same did not happen with the "Action game".
I had both, the arcade achieved by unorthodox means (someone gave it to me in Spectrum and PC) and the adventure (that I bought in a bookstore in one of those editions for kiosk that launched Erbe) and there was no color.
Even so, the arcade was not bad, and at another time it would have attracted more attention on my part.
Meanwhile, in the small world that supposed the MSX, in Erbe decided that such an important character of the cinema and the culture of the eighties was a sure success, and entrusted their conversion to a native group, as they had done and would do in other occasions . And we already know what that job consisted of: take the Spectrum version and move it directly with as little effort as possible. The business logic (and that's why it's called logic) was imposed once again. Interestingly, in the process was carried out the translation of the game, something unusual, and included the name of the Madrid distributor on the credit screen (although not those of the authors of the conversion).
If you want to console, direct conversion was also the method chosen to publish the game in Amstrad CPC (although they modified the scoreboard), and even the version for C64 has a marker that seems to be made in Spectrum.
An entertaining game, somewhat slow, with a questionable choice of color palette, which surely satisfied many and left others so disappointed once again.
Araubi (cover Box)
Pavero (map Spectrum)
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