On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Speed Up
Inspiración: Ridge Racer
Genre: Arcade
Type: Racing
Distribution: Commercial
| Rating | Votes |
| 6 | 1 |
| 7 | 2 |
| 8 | 1 |
| 9 | 4 |
| 10 | 5 |
Graphics: Toni López Yeste, Xavier Arrébola, Francesc Xavier Fradera, Toni Rodríguez
Software: Luis Jonama, Diego Campos, Alexander Ekjanov
Sound: Josep Quingles, Enrique Vives (Enric), Joan Sanmarti
Hardware: Javier Valero, Jordi Vilella
Graphic Advisers: Elisa Anechina, Minail Moldoveanu
After devastating and creating school in 2D driving games with "World Rally", in Gaelco they dare with their own 3D board to launch the company's first three-dimensional car simulator. Far from risking innovating, in Speed ??Up we found all the typical ones of the genre reflected, imitating or almost cloning, the system of game and control of Ridge Racer, but giving it a "Mediterranean air".
At a devilish speed, we will cross the streets of Barcelona and other places fighting to not be the last in the race; If we do, we will automatically stay on the street. The race is competed as if it were a chain of circuits, it is played continuously; that is to say, in each journey the last cars are eliminated and we continue running.
In the emulator (apart from its slowness), it is controlled wonderfully, but from what I've read in the Retrovicio interview, apparently it was not controlled as well in the coin-op, but at first glance it has nothing envy the Namco coin-op Namco (who, interestingly, distributed this plaque worldwide).
In the salons, up to eight machines could be connected, making the journey even more fun.
Speed ??Up had a finished PSX version, which was purchased by Sammy, and released exclusively in Japan. The Japanese, for some reason that I do not know, completely changed the game, re-using only the engine, and changing the rest, licensing problems ?. Like Radikal Bikers, it was programmed by Bit Managers, using a spectacular 3D engine, and the name with which it was launched is "Racingroovy VS".
At a devilish speed, we will cross the streets of Barcelona and other places fighting to not be the last in the race; If we do, we will automatically stay on the street. The race is competed as if it were a chain of circuits, it is played continuously; that is to say, in each journey the last cars are eliminated and we continue running.
In the emulator (apart from its slowness), it is controlled wonderfully, but from what I've read in the Retrovicio interview, apparently it was not controlled as well in the coin-op, but at first glance it has nothing envy the Namco coin-op Namco (who, interestingly, distributed this plaque worldwide).
In the salons, up to eight machines could be connected, making the journey even more fun.
Speed ??Up had a finished PSX version, which was purchased by Sammy, and released exclusively in Japan. The Japanese, for some reason that I do not know, completely changed the game, re-using only the engine, and changing the rest, licensing problems ?. Like Radikal Bikers, it was programmed by Bit Managers, using a spectacular 3D engine, and the name with which it was launched is "Racingroovy VS".
First published in: El Blog de The Punisher
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