On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Nanako in Classic Japanese Monster Castle
Genre: Videoadventure
Type: Plattforms
Distribution: Amateur
Series: Nanako
Price: SP:4€/C64:8€
Links
| Rating | Votes |
| 1 | 7 |
| 2 | 1 |
| 3 | 3 |
| 4 | 2 |
| 5 | 2 |
| 6 | 6 |
| 7 | 12 |
| 8 | 15 |
| 9 | 14 |
| 10 | 54 |
Portada: Francisco Javier Velasco (Pagantipaco)
Compresión, rutina de carga: Black Hole
Best Boy: Konamito / Apoyo moral, cafés: Anjuel
Beta testing: Tony Brazil, Konamito, IvanZX, Beyker, Kendrook, CEZ Team
Versión Amstrad: The Mojon Twins
Powered by PSG Player by WYZ & cpcrslib by Artaburu
Uses Exomizer 2 decompressor for Z80 by Metalbrain
manualMya, witch apprentice and Nanako's younger sister, decided to break all rules in palace and, disobbeying his mentor's orders, parted away to Heún Tower to improve her knowledge in dark magic.
The old tower, surrounded by a magic halo knitted by God only knows who, was populated by a whole army of karakasas among a multitude of other kinds of tzukogamis (inanimated objects which become conscious after they are more than 100 years old). Commonly, they are not hostile at all but, the way Mya broke into the tower made them get very angry and become really dangerous. Poor Mya refugeed in a chamber located at the top of the tower, unable to descend the 25 floors and return home, surviving miserably during several weeks.
Nanako, heavily worried about his sister's disappeareance, made some research and soon discovered a dim clue which led her to follow her Sister's path to the Heun Tower. Her mental connection with Mya made the rest. With firm step, Nanako entered the tower to rescue her sister. She just had to find her so they could together create a connection to be teleported to a safe place. Then main problem was to dodge all those karakasa to get to Mya!
In this game you control Nanako. The game consists on 25 levels, each one representing one of the floors in the tower. In each one, to reach the following level you have to literally build up your path to the top of the screen. This can be managed with Nanako's ability to carry boxes (only one at a time) and drop them elsewhere.
In each screen you'll find a Karakasa which sometimes will cause real trouble. Nanako is able to walk over a still Karakasa, but if it eventually moves Nanako could fall from its top and be caught by it, losing a valuable life. To be able to use a Karakasa as a stand to jump and reach higher is decisive in some of the levels.
Another useful thing Nanako is able to do is to release a box in mid air, during a jump, causing the box to appear where she is and stay in the middle of the air. It's very important to master the ability to drop the box in the highest point of a jump, gaining fast access to upper levels.
At the beginning of each levels a password is given (using the Kun alphabet) which we can use to access directly to that level instead of having to start over once and again.

The game is controlled using the keyboard. Those are the keys:
O LEFT
P RIGHT
A PICK UP BOX
Q RELEASE BOX
SPACE JUMP
R Restart Level (you'll lost a life)
The old tower, surrounded by a magic halo knitted by God only knows who, was populated by a whole army of karakasas among a multitude of other kinds of tzukogamis (inanimated objects which become conscious after they are more than 100 years old). Commonly, they are not hostile at all but, the way Mya broke into the tower made them get very angry and become really dangerous. Poor Mya refugeed in a chamber located at the top of the tower, unable to descend the 25 floors and return home, surviving miserably during several weeks.
Nanako, heavily worried about his sister's disappeareance, made some research and soon discovered a dim clue which led her to follow her Sister's path to the Heun Tower. Her mental connection with Mya made the rest. With firm step, Nanako entered the tower to rescue her sister. She just had to find her so they could together create a connection to be teleported to a safe place. Then main problem was to dodge all those karakasa to get to Mya!
The game:
In this game you control Nanako. The game consists on 25 levels, each one representing one of the floors in the tower. In each one, to reach the following level you have to literally build up your path to the top of the screen. This can be managed with Nanako's ability to carry boxes (only one at a time) and drop them elsewhere.
In each screen you'll find a Karakasa which sometimes will cause real trouble. Nanako is able to walk over a still Karakasa, but if it eventually moves Nanako could fall from its top and be caught by it, losing a valuable life. To be able to use a Karakasa as a stand to jump and reach higher is decisive in some of the levels.
Another useful thing Nanako is able to do is to release a box in mid air, during a jump, causing the box to appear where she is and stay in the middle of the air. It's very important to master the ability to drop the box in the highest point of a jump, gaining fast access to upper levels.
At the beginning of each levels a password is given (using the Kun alphabet) which we can use to access directly to that level instead of having to start over once and again.

Controls:
The game is controlled using the keyboard. Those are the keys:
O LEFT
P RIGHT
A PICK UP BOX
Q RELEASE BOX
SPACE JUMP
R Restart Level (you'll lost a life)
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