On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
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Gráficos: Miguel Ángel Carrillo Guillén
Música: Juan M. Servera
Soporte audio: Jorge Cabezas
Guion: Jaime F. Roca
Agamenon3 wondered in the file of the first installment of the saga, Eco-Kid - Rescate en el Ártico (Rescue in the Arctic) if it was worth sitting down to play the game or if it was more of the same, since the development and characteristics techniques were very similar to other Island Dream games, such as Kome Bumb or Sila's Quest.
Well, if you don't want broth, take six cups, and Eco-Kid became a six-part saga, of which this is the second.
If the first one was more of the same, you can imagine that this one did not contribute to breaking new ground in originality or technical innovations. These were kiosk games, and one did not stop to polish the game, but to introduce small variations that would make the investment of time and money profitable.
The Amiga style is unmistakable, as it is in the rest of the group's games from this era. And it makes a lot of sense, because the origins of Island Dream are in New Dream Games, under which they made the mythical La Noche de Walpurgis (Walpurgis Night), a game that was about to be published by Opera Soft in the twilight of the company.
It was 1997 when this game appeared... A good opportunity for those nostalgic of the unbelievable Amiga to feel something similar to what they felt five years ago... Although things had changed a lot.
Well, if you don't want broth, take six cups, and Eco-Kid became a six-part saga, of which this is the second.
If the first one was more of the same, you can imagine that this one did not contribute to breaking new ground in originality or technical innovations. These were kiosk games, and one did not stop to polish the game, but to introduce small variations that would make the investment of time and money profitable.
The Amiga style is unmistakable, as it is in the rest of the group's games from this era. And it makes a lot of sense, because the origins of Island Dream are in New Dream Games, under which they made the mythical La Noche de Walpurgis (Walpurgis Night), a game that was about to be published by Opera Soft in the twilight of the company.
It was 1997 when this game appeared... A good opportunity for those nostalgic of the unbelievable Amiga to feel something similar to what they felt five years ago... Although things had changed a lot.
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