On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

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Today we have to visit the sewers and analyze this game ... or rather, this crap perpetrated by the same author from Barnabasket, that monster that they sold us as a prodigy of basketball simulation and that in the end made you want to throw the game Through the window.
First, a little history of Cronos:
In the future no one knows what will happen ... no one except the God Chronos. He invents time, lengthens it and shortens it at his whim and can do whatever he pleases for the people who live in this moment. What happens when someone like him goes crazy and causes all kinds of natural accidents on earth? ..
So at first the story already leaves you a little hallucinating because there is no way to find out anything, what do we find when loading the game?
On a static screen, we control a character that seems to have an epileptic attack, who has to flee from the balls thrown by the dragon and from an annoying miniature "Indian" who tries to hunt us down.
At the top of the screen there are two energy bars: the one on the left is our life and the one on the right is a kind of timer that will decrease as we resist alive ... and that's what the matter is about, moving from right to left dodging everything as we can and wait for the bar to run out to go to the next phase, problem?… Well, I don't know if the dump is badly done or the game is not finished, that when we pass the phase it jumps a mistake.
And how come I get to comment on this garbage? Well, once again, so that you can all see how they tried to deceive us in those days in some magazines "friends" of the programmer. If we take the No. 55 of the Msx club we will find an extensive analysis of the game, breaking down all its phases and finish the article with the following comment:
“Cronos is a colossal game, and never better said, both for its proportions (gigantic) and for its high level of difficulty. We have to be proud that someone cares so much about providing high-quality software to our system, even more so when it has to feed on poorly made conversions with even more painful graphics. Thanks to Barnajocs for giving us back the adventure”.
The Punisher · review x2Me lleno de asombro al probar esta «cosa»… lo que parece ser un arcade más o menos decentillo, por lo menos al ver la pantalla, termina siendo algo parecido a una demo técnica.
No puedo hacer nada más que correr arriba y abajo con el personaje (que mira que está animado raro el tío), y esquivar como puedo a los enemigos que aparecen. Por más que lo he intentado, no encuentro ninguna tecla ni de salto ni de disparo y, para colmo, no sirve de nada ir a los lados de la pantalla.
Según comentarios que he leído en alguna parte, al parecer en el cargador en BASIC del juego hay un mensaje de J.M. en el que pone «no está acabado» o algo así.. ¿será esta la explicación de tamaña porquería?
¿Os atrevéis a probarlo?, si alguien sabe como pasar de pantalla, ¡que avise!…
First, a little history of Cronos:
In the future no one knows what will happen ... no one except the God Chronos. He invents time, lengthens it and shortens it at his whim and can do whatever he pleases for the people who live in this moment. What happens when someone like him goes crazy and causes all kinds of natural accidents on earth? ..
So at first the story already leaves you a little hallucinating because there is no way to find out anything, what do we find when loading the game?
On a static screen, we control a character that seems to have an epileptic attack, who has to flee from the balls thrown by the dragon and from an annoying miniature "Indian" who tries to hunt us down.
At the top of the screen there are two energy bars: the one on the left is our life and the one on the right is a kind of timer that will decrease as we resist alive ... and that's what the matter is about, moving from right to left dodging everything as we can and wait for the bar to run out to go to the next phase, problem?… Well, I don't know if the dump is badly done or the game is not finished, that when we pass the phase it jumps a mistake.
And how come I get to comment on this garbage? Well, once again, so that you can all see how they tried to deceive us in those days in some magazines "friends" of the programmer. If we take the No. 55 of the Msx club we will find an extensive analysis of the game, breaking down all its phases and finish the article with the following comment:
“Cronos is a colossal game, and never better said, both for its proportions (gigantic) and for its high level of difficulty. We have to be proud that someone cares so much about providing high-quality software to our system, even more so when it has to feed on poorly made conversions with even more painful graphics. Thanks to Barnajocs for giving us back the adventure”.
First published in: Recuerdos de 8 bits
The Punisher · review x2No puedo hacer nada más que correr arriba y abajo con el personaje (que mira que está animado raro el tío), y esquivar como puedo a los enemigos que aparecen. Por más que lo he intentado, no encuentro ninguna tecla ni de salto ni de disparo y, para colmo, no sirve de nada ir a los lados de la pantalla.
Según comentarios que he leído en alguna parte, al parecer en el cargador en BASIC del juego hay un mensaje de J.M. en el que pone «no está acabado» o algo así.. ¿será esta la explicación de tamaña porquería?
¿Os atrevéis a probarlo?, si alguien sabe como pasar de pantalla, ¡que avise!…
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