On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

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The community that stayed the least time after the end of the commercial life of its system, at least in Spain, was undoubtedly that of MSX.
This Rolling Thunder was created in 1997, being one of the forerunners of the wave that came between the end of the 90s and the entrance of the new century.
When you saw the title, the same thing might happen to you as it happened to me, who thought I was going to play a remake of the original Namco for arcade games.
But no, nothing is further from reality. After a careful technical aspect (to which Imanok has us accustomed), a futuristic version of the typical air hockey hides, in which you must be defeating opponents until you get the championship.
As you can see in the Araubi video (in the corresponding tab), it is very easy to become a champion, always repeating the same steps. It reminds me a bit of Match Day II, when you mechanized the shot from the edge of the box. Even so, in the Ocean game the difficulty varied according to the opponent, and sometimes it was very difficult to do it. In the game at hand, it will always work.
Another thing will be the two-player version, which can surely give hours of fun.
This Rolling Thunder was created in 1997, being one of the forerunners of the wave that came between the end of the 90s and the entrance of the new century.
When you saw the title, the same thing might happen to you as it happened to me, who thought I was going to play a remake of the original Namco for arcade games.
But no, nothing is further from reality. After a careful technical aspect (to which Imanok has us accustomed), a futuristic version of the typical air hockey hides, in which you must be defeating opponents until you get the championship.
As you can see in the Araubi video (in the corresponding tab), it is very easy to become a champion, always repeating the same steps. It reminds me a bit of Match Day II, when you mechanized the shot from the edge of the box. Even so, in the Ocean game the difficulty varied according to the opponent, and sometimes it was very difficult to do it. In the game at hand, it will always work.
Another thing will be the two-player version, which can surely give hours of fun.
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