On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: QBIQS
Genre: Puzzle, Arcade
Type: Shoot 'em up
Distribution: Amateur
Contest: MSXdev'19 #4
Price: 35 €
Links
| Rating | Votes |
| 1 | 1 |
| 8 | 1 |
| 9 | 1 |
| 10 | 2 |
GRAPHICS: SapphiRe, MSX-Kun, RC-743, S0Y, Miguel Angel Montejo Raez (Radastan), Guantxip, Jon Cortázar Abraido (viejo_archivero)
MUSIC: Sergio Vaquer Montes (Beyker), Carlo Bandini
SOUND FX: SapphiRe
SAMPLE PLAYER: ARTRAG
VOICE: Sazuni
PUZZLES: BiFi, S0Y, Konamito, Hans B., Pypo, Xgipe, ARTRAG, Sergio P., Oscar M., Carlos A., Makinavaja, Hydragon
You want to play your favorite game, but your old CRT monitor is in danger. Inside, dead pixels mutate into dangerous particles called QBIQS, which interfere with the cathode ray path, causing images to not display correctly.
Only you can fix it. To do this you must pilot one of the three ships and clean the ten levels that make up the game from QBIQS.
The mechanics of QBIQS are similar to other games of the style such as Columns or Legend of Traxtor, but original at same time, because you control a space ship like in a shoot 'em up and you must shoot the figures that are falling from the top, filling its horizontal or vertical extension with pixels so that they disappear.
The graphics are simple but colorful, the music creates a great atmosphere and the game manages to entertain as only good creations of this style can do.
Presented at MSXDev'10, it came in fourth place, winning the sections for best music and best playability.
Only you can fix it. To do this you must pilot one of the three ships and clean the ten levels that make up the game from QBIQS.
The mechanics of QBIQS are similar to other games of the style such as Columns or Legend of Traxtor, but original at same time, because you control a space ship like in a shoot 'em up and you must shoot the figures that are falling from the top, filling its horizontal or vertical extension with pixels so that they disappear.
The graphics are simple but colorful, the music creates a great atmosphere and the game manages to entertain as only good creations of this style can do.
Presented at MSXDev'10, it came in fourth place, winning the sections for best music and best playability.
AFFILIATES
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