On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!


Title: Blade. The Edge of Darkness
AKA: Severance. Blade of Darkness
AKA: Blade of Darkness
Genre: Arcade, RPG
Type: Action
Distribution: Commercial
Available Magazines
| Rating | Votes |
| 5 | 1 |
| 9 | 3 |
| 10 | 1 |
Lead Programming: Ángel Cuñado Pérez
Game Design & Lead Artist: José Luis Vaello Bertol
Programming: Carlos García Cordero, José Raluy Quesada, Bob Ian Ives, José Darío Halle Cano, Rodrigo López Carrillo, Arturo Justo Ibáñez, Manuel Ruiz Montes
Level Design: Miguel Sanz Salazar, Manuel Ruiz Montes, Enric J. Álvarez Benito, Fernando del Ama Gonzalo
2D/3D Graphics: Luis Miguel Quijada Henares, Daniel Delgado Mañas, Javier Rollón Moral, Sonia Flores Delgado
Audio: Emilio Gutiérrez López
Music & SFX: Óscar Araujo, Eugeni Martínez, Aïda D. Raurell
Performed by: Jordi Palau, Albino Araujo, Óscar Araujo, Guillem Soldevila, David Planta, Miquel Llobet, Aïda D. Raurell, Susanna Puig, Natalia Verdaguer, Pepe Trabal, Toni Casanoves, Natalia Verdaguer, María José Cantudo, Judith Trillo
Technical Support: Alex Solá, Jordi Vila
Blade: The Edge of Darkness was one of the most ambitious Spanish games of the early 2000s. Launched in 1996, I remember the constant delays it suffered until it was finally released in 2001 by Rebel Act Studios. The delay was worth it, and the game became famous for its dark setting, monumental environments, and demanding difficulty, highlighting its melee combat, with dismemberment and physics that had never been seen before. It could be said that it became a cult title, a true precursor to 'Dark Souls,' although it didn't achieve the commercial success that was expected.
The different names are the result of copyright conflicts (there was already a game called 'The Edge of Darkness', published in Spain under the Ocean label), so it had to change its name in other markets; thus, in the United States it was released as 'Blade of Darkness,' while in other countries it was renamed 'Severance: Blade of Darkness.'
Over the years, and after the dissolution of its original studio, the game faded into obscurity until it was reborn in 2021 (also coming to modern consoles) under the name it had been given in the US ('Blade of Darkness'), thanks to SNEG (as publisher) and the studios Fire Falcom and General Arcade. This remaster features graphical improvements (support for widescreen displays, 4K resolution, and a customized interface), but it respects the essence of the original.
If you didn't play it back in the day, or if you want to rekindle nostalgic memories, it's worth checking out.
The different names are the result of copyright conflicts (there was already a game called 'The Edge of Darkness', published in Spain under the Ocean label), so it had to change its name in other markets; thus, in the United States it was released as 'Blade of Darkness,' while in other countries it was renamed 'Severance: Blade of Darkness.'
Over the years, and after the dissolution of its original studio, the game faded into obscurity until it was reborn in 2021 (also coming to modern consoles) under the name it had been given in the US ('Blade of Darkness'), thanks to SNEG (as publisher) and the studios Fire Falcom and General Arcade. This remaster features graphical improvements (support for widescreen displays, 4K resolution, and a customized interface), but it respects the essence of the original.
If you didn't play it back in the day, or if you want to rekindle nostalgic memories, it's worth checking out.
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