Blade - The Edge of Darkness

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Gameplay (remaster) - PS5
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karnevi
Review
karnevi
Published on2025/08/25 at 11:37
Blade: The Edge of Darkness was one of the most ambitious Spanish games of the early 2000s. Launched in 1996, I remember the constant delays it suffered until it was finally released in 2001 by Rebel Act Studios. The delay was worth it, and the game became famous for its dark setting, monumental environments, and demanding difficulty, highlighting its melee combat, with dismemberment and physics that had never been seen before. It could be said that it became a cult title, a true precursor to 'Dark Souls,' although it didn't achieve the commercial success that was expected.

The different names are the result of copyright conflicts (there was already a game called 'The Edge of Darkness', published in Spain under the Ocean label), so it had to change its name in other markets; thus, in the United States it was released as 'Blade of Darkness,' while in other countries it was renamed 'Severance: Blade of Darkness.'

Over the years, and after the dissolution of its original studio, the game faded into obscurity until it was reborn in 2021 (also coming to modern consoles) under the name it had been given in the US ('Blade of Darkness'), thanks to SNEG (as publisher) and the studios Fire Falcom and General Arcade. This remaster features graphical improvements (support for widescreen displays, 4K resolution, and a customized interface), but it respects the essence of the original.

If you didn't play it back in the day, or if you want to rekindle nostalgic memories, it's worth checking out.
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Rossella 2025-03-09 21:12:16
Estos créditos están mal. Falta y sobra gente.
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