On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Genre: Puzzle
Distribution: Amateur
Contest: MSXdev'16
Price: 25 €
Links
| Rating | Votes |
| 5 | 1 |
| 7 | 1 |
| 10 | 4 |
Colecovision
David Fernandez : Designer, programmer of original MSX version
Miguel Ángel Fernandez : Graphics
Armando Pérez Abad : Music, ColecoVision port
Brad Dillon : Software beta-testing
Luc Miron : Box design, game manual, cartridge label
Harvey deKleine : Electronic sourcing, assemblies
SPECIAL THANKS: Tobie St-Aubin, Albert Yarusso.
manual=================
TRAFFIC JAM
(c)Imanok 2006
=================
*** STORY ***
Summer time is coming and, as every year, the mayor of your city has decided
this is the best time to make some works on the main streets of the city...
what causes the unavoidable TRAFFIC JAM!!.
You're Sandy Olson, a young and beautiful traffic policewoman in charge of
helping every morning hundreds of drivers trying to get to their place of work
in time.
One of those drivers is Danny Zucku, an executive who works on a very important
company. He has been your friend for some time, but now you feel you want to be
something more than only his friend... so, you make an extra effort to help
him.
'Somehow' you've been informed about his plans for the summer. He will start
his holiday in a few months and, after talking to your chief, you have managed
to arrange yours to coindice with him.
You 'only' have to guide Danny out of the TRAFFIC JAM and help him not to be
fired... good luck!!
*** HOW TO PLAY ***
The goal of the game is to move away the different vehicles on the screen to
let the red Ferrari reach the exit, within the limit time.
Put the cursor over a vehicle and keep pressed to select it.
You can move a vehicle only forward and backward (as long as there is nothing
blocking it).
There's a move counter too, so that you can write down your own record for a
stage and try to beat it. The move counter is increased only when you select a
vehicle and you let it go on a different position.
*** CONTROLS & KEYS ***
Cursor Keys/Joystick (in any port): Cursor control.
SPACE/FIRE: Keep it pressed to select a vehicle and try to move it.
ESC: Back to menu if no move has been done, else restart current stage.
SELECT: Switches to 60Hz in msx2 or higher if it's pressed while loading.
GRAPH: Emulates msx1 palette in msx2 or higher if it's pressed while loading.
*** MINIMUM REQUIREMENTS ***
MSX1 with 8Kb RAM
*** OPTIONAL ***
FM-PACK cartridge, MSX2+ or higher for FM soundtrack
Enjoy the game! ;-)
Imanok
TRAFFIC JAM
(c)Imanok 2006
=================
*** STORY ***
Summer time is coming and, as every year, the mayor of your city has decided
this is the best time to make some works on the main streets of the city...
what causes the unavoidable TRAFFIC JAM!!.
You're Sandy Olson, a young and beautiful traffic policewoman in charge of
helping every morning hundreds of drivers trying to get to their place of work
in time.
One of those drivers is Danny Zucku, an executive who works on a very important
company. He has been your friend for some time, but now you feel you want to be
something more than only his friend... so, you make an extra effort to help
him.
'Somehow' you've been informed about his plans for the summer. He will start
his holiday in a few months and, after talking to your chief, you have managed
to arrange yours to coindice with him.
You 'only' have to guide Danny out of the TRAFFIC JAM and help him not to be
fired... good luck!!
*** HOW TO PLAY ***
The goal of the game is to move away the different vehicles on the screen to
let the red Ferrari reach the exit, within the limit time.
Put the cursor over a vehicle and keep
You can move a vehicle only forward and backward (as long as there is nothing
blocking it).
There's a move counter too, so that you can write down your own record for a
stage and try to beat it. The move counter is increased only when you select a
vehicle and you let it go on a different position.
*** CONTROLS & KEYS ***
Cursor Keys/Joystick (in any port): Cursor control.
SPACE/FIRE: Keep it pressed to select a vehicle and try to move it.
ESC: Back to menu if no move has been done, else restart current stage.
SELECT: Switches to 60Hz in msx2 or higher if it's pressed while loading.
GRAPH: Emulates msx1 palette in msx2 or higher if it's pressed while loading.
*** MINIMUM REQUIREMENTS ***
MSX1 with 8Kb RAM
*** OPTIONAL ***
FM-PACK cartridge, MSX2+ or higher for FM soundtrack
Enjoy the game! ;-)
Imanok
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