On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Genre: Arcade
Type: Shoot 'em up
Distribution: Commercial
Collection: MSX Software nº12
Price: 690 Pts
| Rating | Votes |
| 2 | 1 |
| 8 | 1 |
And we go back to shit with another game from my beloved Software Working Group with a game from the classic Ángel García Delgado. In this case, after trying it a couple of times and seeing that the last ones I find of them are usually copies ... In this case, how could it be otherwise, we find a hack of the game 'Harrier Attack' from the house Durell, which came out for ZX Spectrum, Amstrad, Commodore and Oric 1… But not for our MSX.
Of course, it is not an "exact" copy, since the markers have been varied and translated and, furthermore, it cannot be accelerated here ... But in essence the game is the same.
Our plane takes off from the carrier and moves continuously forward. We can control it by pressing up or down. If we press forward we fire a missile and the space bar is for bombs.
Our mission? Bomb everything possible to give us points, shoot down all possible planes and all this trying not to get hit with a missile or we crash against a structure, since we only have a single life and if they finish with it the game will be over .
After a while going forward and forward, we get to our aircraft carrier and we have to land for the point count and to be told our record.
We have 99 missiles, 99 bombs and 500 fuel units ... the latter are for decoration since our fuel does not drop at any time so we will only have to worry about destroying and not being destroyed.
It is nice as a curiosity but it does not go beyond there. In the second game you can finish it and the artificial intelligence of the rival planes is absurd since if we shoot and do not move, they will be placed in line with us and we will kill all those who appear with great ease.
Kiosk product so you can already imagine the quality of the final result.
Of course, it is not an "exact" copy, since the markers have been varied and translated and, furthermore, it cannot be accelerated here ... But in essence the game is the same.
Our plane takes off from the carrier and moves continuously forward. We can control it by pressing up or down. If we press forward we fire a missile and the space bar is for bombs.
Our mission? Bomb everything possible to give us points, shoot down all possible planes and all this trying not to get hit with a missile or we crash against a structure, since we only have a single life and if they finish with it the game will be over .
After a while going forward and forward, we get to our aircraft carrier and we have to land for the point count and to be told our record.
We have 99 missiles, 99 bombs and 500 fuel units ... the latter are for decoration since our fuel does not drop at any time so we will only have to worry about destroying and not being destroyed.
It is nice as a curiosity but it does not go beyond there. In the second game you can finish it and the artificial intelligence of the rival planes is absurd since if we shoot and do not move, they will be placed in line with us and we will kill all those who appear with great ease.
Kiosk product so you can already imagine the quality of the final result.
First published in: Recuerdos de 8 bits
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