On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Vampiro
AKA: Vampire
Inspiración: Abu Simbel Profanation
Genre: Videoadventure
Type: Plattforms
Distribution: Commercial
Price: 800 Pts
Available Magazines
| Rating | Votes |
| 2 | 1 |
| 10 | 1 |
Unfortunately, we do not have information about the authors of this game, so any help you can provide us will be welcome... Do you know who developed it?
Another one of the best Manhattan Transfer games (that doesn't mean anything).
Vampire is a platform that copies, like so many at the time, the mechanics (and the sets, the difficulty, the control ...) of the "hypeado" Profanation, forming another moderately attractive, smooth and impassable game from the eighties.
Some of Vampire's "quality details" are, for example, that after loading we are told to press "F5"; that is, that we type "Run" so that the game starts (I say BASIC, and you?), an operation that we must repeat every time they kill us, due to the absence of a menu or options.
If we are one of those beasts who know how to calculate the jumps to the pixel (among which I do not include myself), perhaps we managed to pass two or three screens, at the controls of this mixture of cauliflower with duster named Guillermo and, when we kill, we will be struck by the laser beams that shoot the fangs of the screen logo (surreal, right?).
Vampire is a platform that copies, like so many at the time, the mechanics (and the sets, the difficulty, the control ...) of the "hypeado" Profanation, forming another moderately attractive, smooth and impassable game from the eighties.
Some of Vampire's "quality details" are, for example, that after loading we are told to press "F5"; that is, that we type "Run" so that the game starts (I say BASIC, and you?), an operation that we must repeat every time they kill us, due to the absence of a menu or options.
If we are one of those beasts who know how to calculate the jumps to the pixel (among which I do not include myself), perhaps we managed to pass two or three screens, at the controls of this mixture of cauliflower with duster named Guillermo and, when we kill, we will be struck by the laser beams that shoot the fangs of the screen logo (surreal, right?).
First published in: El Blog de The Punisher
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