On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
Cover drawing: Ignacio Peralta.
Thanks to 'Karoshi's Forum' people for their support.
Special thanks for Dioniso for his comments about compression tricks, smart use of RAM.
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...........................................................
...........................................................
......Coded.by.IMPULSE9....for....MSXDEV.CONTEST...........
...........................................................
..................................................-2007-...
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
1.- Legal info.
2.- Game history.
3.- How to play, keys and tips.
4.- World MSX Boxing Association Champions.
5.- Know bugs.
6.- Credits.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.1.- Legal info.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
This game is free of charge. Use it as your own
risk. For better game perfomance, play it in a real MSX
computer.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.2.- Game history:
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Alright ladies and gents, this is the main event;
you're fighting for the championship of the World MSX
Boxing Association, the coveted WMBA title belt.
Nervous?.
You have to win five matches to win the tournament.
Every fight will be more difficult but nothing enough
for a real champion.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.3.- How to play, keys and tips.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
In menu selection use cursor to move up or down
the icon. IS is designed to play as 50 hz, but
optionally you can press 'select' during boot to force
60 hz mode. Game will be played faster if you do this.
The game will begin if you select 'Begin match'.
After this you enter your initials pressing keyboard.
Second option, 'Rematch !!', is useful to continue
game in the last fighter. You can try infinite times.
Note that if you don't win the first match, you always
have to input your initials. When you continue using
'rematch' option you use the previous name.
This is an arcade game, NOT a boxing simulator.
Use cursor to move and keys 'z' 'x' to punch your
opponent. Movement is as follows :
- Cursor Up for 'guard up'
- Cursor Down for 'guard down'
- Cursor left for dodge left
- Cursor right for dodge right
When you hit your opponent you'll restore part of
your energy and he'll lose it.
There is a 'K.O.' bar status. When you beat your
opponent this bar fills until 'K.O' sign flashes. Now
you regain power faster, but if you get hurt this bar
will dissapeard.
Look your rival and study his movements. Every
fighter has a different way of fighting. Remember you
are the challenger and fight against champions.All
your opponents are tougher than you.
It's the same dodging left or right.
There is *only* one round of five minutes. When
time runs out you win if you have more points than your
opponent. In a draw game you always lose.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.4.- World MSX Boxing Association Champions
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Beard Hugger: Champion from Canada.
Dragon Chan : Champion from Hong Kong.
Vodka Drunkesky : Champion from Russia.
Great Tiger : Champion from India.
Super Macho Man : Champion of the World.
Everyone has a different way of fighting. Explore
their weakness to win the match.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.5.- Know bugs.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Little bug when you enter initials and keep
pressing a key for a long time.
Sometimes when you k.o. an opponent your fist keeps
on the screen.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.6.- Credits:
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
'Italian Stallion' desing and code by 'Impulse9'.
'Italian Stallion' cover drawing by Ignacio Peralta.
Thanks to 'Karoshi's Forum' people for their support.
Tools used :
Assembled with TNIASM v.44 by 'The New Image'.
TexPad v4.7.3 as text editor with z80 syntax plugin.
Paint Shop Pro v5.0
Standart human brain.
Routines added :
Added 'Bitbuster' compression by Team Bomba.
Added 'Ayfx player' by Shiru and AlCo.
Added 'RLE' compression by Robsy Pietrus.
Added some sprite routines created by Armando Perez aka
'Ramones' written for a 'Call MSX' article.
Powered by 'Karoshi's Caruso' by Robsy Pietrus.
Special thanks for Dioniso for his comments about
compression tricks and smart use of RAM.
Main characters are copyrighted from nintendo and I use
it as homage for creating all 'Punch out' games. Thanks.
...........................................................
....######. ###### .#####. #..... ###### .#####. ##...#....
......##... ..##.. #.....# #..... ..##.. #.....# ##...#....
......##... ..##.. #.....# #..... ..##.. #.....# #.#..#....
......##... ..##.. ####### #..... ..##.. ####### #.#..#....
......##... ..##.. #.....# #..... ..##.. #.....# #..#.#....
......##... ..##.. #.....# #..... ..##.. #.....# #..###....
....####### ..##.. #.....# ###### ###### #.....# #...##....
...........................................................
...##### ###### .#####. #..... #..... ###### .####. ##...#.
..#..... ..##.. #.....# #..... #..... ..##.. #....# ##...#.
..#..... ..##.. #.....# #..... #..... ..##.. #....# #.#..#.
...###.. ..##.. ####### #..... #..... ..##.. #....# #.#..#.
.......# ..##.. #.....# #..... #..... ..##.. #....# #..#.#.
.......# ..##.. #.....# #..... #..... ..##.. #....# #..###.
..#####. ..##.. #.....# ###### ######..######.####. #...##.
...........................................................
...........................................................
......Coded.by.IMPULSE9....for....MSXDEV.CONTEST...........
...........................................................
..................................................-2007-...
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
1.- Legal info.
2.- Game history.
3.- How to play, keys and tips.
4.- World MSX Boxing Association Champions.
5.- Know bugs.
6.- Credits.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.1.- Legal info.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
This game is free of charge. Use it as your own
risk. For better game perfomance, play it in a real MSX
computer.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.2.- Game history:
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Alright ladies and gents, this is the main event;
you're fighting for the championship of the World MSX
Boxing Association, the coveted WMBA title belt.
Nervous?.
You have to win five matches to win the tournament.
Every fight will be more difficult but nothing enough
for a real champion.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.3.- How to play, keys and tips.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
In menu selection use cursor to move up or down
the icon. IS is designed to play as 50 hz, but
optionally you can press 'select' during boot to force
60 hz mode. Game will be played faster if you do this.
The game will begin if you select 'Begin match'.
After this you enter your initials pressing keyboard.
Second option, 'Rematch !!', is useful to continue
game in the last fighter. You can try infinite times.
Note that if you don't win the first match, you always
have to input your initials. When you continue using
'rematch' option you use the previous name.
This is an arcade game, NOT a boxing simulator.
Use cursor to move and keys 'z' 'x' to punch your
opponent. Movement is as follows :
- Cursor Up for 'guard up'
- Cursor Down for 'guard down'
- Cursor left for dodge left
- Cursor right for dodge right
When you hit your opponent you'll restore part of
your energy and he'll lose it.
There is a 'K.O.' bar status. When you beat your
opponent this bar fills until 'K.O' sign flashes. Now
you regain power faster, but if you get hurt this bar
will dissapeard.
Look your rival and study his movements. Every
fighter has a different way of fighting. Remember you
are the challenger and fight against champions.All
your opponents are tougher than you.
It's the same dodging left or right.
There is *only* one round of five minutes. When
time runs out you win if you have more points than your
opponent. In a draw game you always lose.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.4.- World MSX Boxing Association Champions
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Beard Hugger: Champion from Canada.
Dragon Chan : Champion from Hong Kong.
Vodka Drunkesky : Champion from Russia.
Great Tiger : Champion from India.
Super Macho Man : Champion of the World.
Everyone has a different way of fighting. Explore
their weakness to win the match.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.5.- Know bugs.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
Little bug when you enter initials and keep
pressing a key for a long time.
Sometimes when you k.o. an opponent your fist keeps
on the screen.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
.6.- Credits:
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
'Italian Stallion' desing and code by 'Impulse9'.
'Italian Stallion' cover drawing by Ignacio Peralta.
Thanks to 'Karoshi's Forum' people for their support.
Tools used :
Assembled with TNIASM v.44 by 'The New Image'.
TexPad v4.7.3 as text editor with z80 syntax plugin.
Paint Shop Pro v5.0
Standart human brain.
Routines added :
Added 'Bitbuster' compression by Team Bomba.
Added 'Ayfx player' by Shiru and AlCo.
Added 'RLE' compression by Robsy Pietrus.
Added some sprite routines created by Armando Perez aka
'Ramones' written for a 'Call MSX' article.
Powered by 'Karoshi's Caruso' by Robsy Pietrus.
Special thanks for Dioniso for his comments about
compression tricks and smart use of RAM.
Main characters are copyrighted from nintendo and I use
it as homage for creating all 'Punch out' games. Thanks.










