On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Retaliot
Genre: Arcade
Type: Shoot 'em up
Distribution: Amateur
Contest: MSXdev'09
Price: 30 €
| Rating | Votes |
| 8 | 1 |
| 10 | 1 |
Program coding, audio, artwork by Madonna Mk II >> http://crestaco.com/
Bonus items by Jonathan Smith >> http://myweb.tiscali.co.uk/frobush/
What would you think if we told you that one of the historical programmers of the ZX Spectrum could unite his creativity with that of one of the creators who have most squeezed the possibilities of the MSX standard in this century?
Well that happened, and not long ago. In 2009, Jonathan 'Joffa' Smith, author of true classics such as 'Cobra', 'Terra Cresta' or 'Hysteria', all of them examples of what an action game should be, with planes of scroll, speed and emotion in abundance, he guest-starred Madonna Mk II, the creator of some of Matra's already legendary MSX 2 games, such as Sex Bomb Bunny, Moskow 2024 or [ [1621/?sec=msx&l=en">Ark-a-Noah.
The result was a hectic ship arcade with various smooth and colorful scrolling planes, allowing us to see some of the awesome things first-generation MSXs can do.
If the fact of demonstrating the capabilities of the computer made the development of the game be forgotten a bit, which ends up being an endless loop, it is a question that may arise, but in any case we can assure you that it is worth trying it.
Well that happened, and not long ago. In 2009, Jonathan 'Joffa' Smith, author of true classics such as 'Cobra', 'Terra Cresta' or 'Hysteria', all of them examples of what an action game should be, with planes of scroll, speed and emotion in abundance, he guest-starred Madonna Mk II, the creator of some of Matra's already legendary MSX 2 games, such as Sex Bomb Bunny, Moskow 2024 or [ [1621/?sec=msx&l=en">Ark-a-Noah.
The result was a hectic ship arcade with various smooth and colorful scrolling planes, allowing us to see some of the awesome things first-generation MSXs can do.
If the fact of demonstrating the capabilities of the computer made the development of the game be forgotten a bit, which ends up being an endless loop, it is a question that may arise, but in any case we can assure you that it is worth trying it.
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