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After the War
Dinamic  1989
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karnevi karnevi · 1999/09/01 · updated: 2025/05/21 · 156536 views [#6]
On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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Language: spanish english
Title: After the War
Recreativa: Inder
Genre: Arcade
Type: Beat 'em up, Action
Distribution: Commercial
Price: 975/1950/2500 Pts
Price: £9.95/14.95/19.95
Available Magazines
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Rating Votes
1 4
2 1
5 2
6 10
7 21
8 23
9 34
10 56
rating Puntuacion 8.4
rating Puntuacion 9
rating Puntuacion 7.2
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Vade Retro II
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Programa: Enrique Cervera
Gráficos: Ignacio Ruiz Tejedor (Snatcho)
Música: Mac
Pantalla de carga: Deborah
Ilustración: Luis Royo

Versiones MSX, Amiga: Marcos Jourón Berzosa
Versión Atari ST: Daniel Rodríguez
Versión C64: Luis Mariano García Corral
Música C64: Maniacs of Noise
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titmagazines
magazine Issue 60 (april 1990). Page 78
43 61
 

magazine Issue 1 (Jan 1990). Page 123
75 78 90
 

magazine Issue 190 (julio-agosto 1989). Page 33
9.5
 

magazine 
71
#48. December 1990. Page 60.

Dodgy (and ludicrously difficult) first level hides a rather snazzy, all action shoot-'em-up. Would've been marked higher if it wasn't so hard.

And you thought a Hell's Angels' convention on a dark night in Swindon was a dangerous place to be. Well, forget it, because anyone who can tell their combat trousers from their nylon pyjama bottoms knows that the most hair-raising location this side of the chippy on a Saturday night is Manhattan. Not the most hospitable place at the best of times, let alone alter a nuclear war! Cripes!

Yep, they finally did it. The superpowers pressed those cute little red buttons and the world's been blown up. The poor blighters still alive have either lost their marbles or turned in total desperation to the pleasures of the flesh (cannibalism that is, perv peeps). The only chance our hero, Jonathan Jungle Rogers (concrete jungle, geddit?), has to escape is to run like the blazes to a launching platform and scarper on a ship headed for space.

The upshot of this whole shebang is that you (our Jonathan) have got to fight your way through two loads full of crazed and frenzied radioactive blokes and robots (rotters). First off, you're hurled into the midst of one of those left/right flick-screen beat-'em-up affairs pretty much in the mould of Vigilante, Renegade, Dragon Ninja - you know the stuff.

Basically, it's a case of kicking and punching diced carrots out of a bunch of radioactives who glow in the dark and throw dynamite at you. Then it's face to face with the extra tough end-of-level baddie. Ooh, what a surprise!

Second load, and the launch pad you're after just happens to be defended by a psychotic maniac with an army of defensive robots and gun emplacements to his name. The pesky blighters just won't let you get on with your job! They follow you, throw atomic mines at you and send out their mega kangaroo destroyers (big tanks with mega guns). Your honest-to-goodness bloke, just trying to escape the planet and make a better life for himself, has no choice but to pump them full of lead with his machine gun. What a shame.

Well, that sounds like a pretty run of the mill beat-'em-up cum shoot-'em-up to me, I hear you cry. Well, yes. There's nothing mind-bogglingly new about this little number, I grant you. But having said that, it does have some of the biggest, mean-muther-looking sprites I've recently seen on the Speccy, clear if unspectacular backdrops and brillo 128K sound. The fighting moves on the beat-'em-up bits are a bit on the boring side (just punching, crouching and kicking) and poorly animated, but on the shoot-'em-up levels it really comes alive.

Wandering along claustrophobic corridors with giant gun on hip, taking pot shots at the trillions of robots and security droids that gang up on you from above... well, it's got much of the feel and atmosphere of that space film Aliens. (What a pity the Speccy conversion of that was so hopeless!) Yup, real gung ho macho excitement (if you like that sort of thing). For mindless blasting satisfaction it takes some beating.

There's one major fly in the ointment though - the difficulty level (it is a Dinamic game, after all). It's just pitched way to hard. Not quite as bad as Navy Moves perhaps, but you still get zapped straight back to the beginning again far too often. How blooming frustrating! Maybe I'm just going soft, but the fact I wasn't getting anywhere fast really put me off. Don't start raiding your piggy hank.

Kati Hamza.

RATING

LIFE EXPECTANCY: 60º
GRAPHICS: 75º
ADDICTIVENESS: 65º
INSTANT APPEAL: 70º
TOTAL: 71º

Source: YSRnRY
 

magazine Issue 93 (December 1989). Page 105
69
 

magazine Issue 31. Page 64
740
 

magazine Issue 04/90 (april 1990). Page 34

Source: Amiga Reviews
 

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