On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Dark Knight. Shadow of Madness
Genre: Arcade
Type: Action
Distribution: Amateur
Engine:
Links
| Rating | Votes |
| 8 | 1 |
Música: EA
MPAGD: Jonathan Cauldwell
MPAGD GEN2: Xavisan
MPAGD mod: Ramón F. Almeijeiras
ULA+ color fixer: Xorrox
Tutoriales: Minilop
Ayuda e ideas: Hicks , Xavisan , Xeif
If it's Batman... it's twice as cool!
With that statement, you can already imagine that the Dark Knight is my favorite superhero, so when a game is developed about him and his adventures, it's clear that my position, in most cases, is going to be positive. And if that development is carried out by Mananuk, then all the better.
A terrorist group has sown chaos in the city, releasing a terrible virus whose effects are lethal for the population.
The scientists capable of finding the antidote have been kidnapped and remain guarded in various locations in the city.
Night falls, it's time to do justice...
In this new Batman adventure, Mananuk has put all his effort into it: stages with the batmobile, hostage rescue, use of legendary weapons like the batarang... and all these elements move on screen in an almost hypnotic, smooth, fluid way, making a total of four screens or stages that make up the game.
From the spectacular loading screen to the last of the graphic resources that he uses, it gives us a sample of the author's good work, together with a level design that makes the adventure as a whole seem like too little once we finish it. And I'm not saying it's easy, eh?
Another of the mechanics that Mananuk has implemented in this new adventure is in regards to the use of the batarang... which like any self-respecting "boomerang", has to return to its owner's hands, doing so in a smooth and precise way.
The double jump and, above all, the wall-gripping, is something new compared to what we are used to seeing in the MPAGD engine as well as in the various modifications that it has, such as in this GEN2 by Xavisan.
In short, a well-rounded game, a well-rounded adventure that makes Dark Knight another game worthy of its legend.
You have a game for a while...you have fun for several hours.
With that statement, you can already imagine that the Dark Knight is my favorite superhero, so when a game is developed about him and his adventures, it's clear that my position, in most cases, is going to be positive. And if that development is carried out by Mananuk, then all the better.
A terrorist group has sown chaos in the city, releasing a terrible virus whose effects are lethal for the population.
The scientists capable of finding the antidote have been kidnapped and remain guarded in various locations in the city.
Night falls, it's time to do justice...
In this new Batman adventure, Mananuk has put all his effort into it: stages with the batmobile, hostage rescue, use of legendary weapons like the batarang... and all these elements move on screen in an almost hypnotic, smooth, fluid way, making a total of four screens or stages that make up the game.
From the spectacular loading screen to the last of the graphic resources that he uses, it gives us a sample of the author's good work, together with a level design that makes the adventure as a whole seem like too little once we finish it. And I'm not saying it's easy, eh?
Another of the mechanics that Mananuk has implemented in this new adventure is in regards to the use of the batarang... which like any self-respecting "boomerang", has to return to its owner's hands, doing so in a smooth and precise way.
The double jump and, above all, the wall-gripping, is something new compared to what we are used to seeing in the MPAGD engine as well as in the various modifications that it has, such as in this GEN2 by Xavisan.
In short, a well-rounded game, a well-rounded adventure that makes Dark Knight another game worthy of its legend.
You have a game for a while...you have fun for several hours.
8
8
8.5
8
8.1
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