On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Target: Renegade
Genre: Arcade
Type: Beat 'em up, Action
Distribution: Amateur
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| Rating | Votes |
| 7 | 1 |
| 10 | 1 |
Lately, Enrique Gálvez has been porting a bunch of games to the PCW that weren't released for that Amstrad computer designed for work. Because yes, the Amstrad PCW lacked sound (beyond the beeper) and color graphics (or so we thought until we came across these games).
Few video game companies paid any attention, and although Ocean/Imagine was one of them, they only released a couple of games. As we said, Enrique has come to remedy that, with some of the most iconic games of the era, and today it's the turn of this second installment of Renegade, a classic among classics.
Target: Renegade (I never noticed the "":"" in the title, I still don't know why) didn't first appear in arcades, like its predecessor, but was an original Imagine product, as was Renegade III, although the latter already showed a shift towards a more video adventure style. Interestingly, Taito did distribute a version for the NES.
Target: Renegade was probably the best beat 'em up for the Spectrum, in my opinion, and it looks great on the C64 as well. The Amstrad version seems somewhat less appealing to me, and it would be up to the users who owned it back then to give their opinion.
Enrique has done a fantastic port based on the ZX version, with the option for two players, taking advantage of the Mode 1 (4 colors) included in the 9256 and 9512, and the ability to use DK'Sound, which was incorporated into the sound chip of the Amstrad CPC.
The result is just as good as the Spectrum version, so it's a real honor to include Target: Renegade on a site dedicated to games made in Spain.
Few video game companies paid any attention, and although Ocean/Imagine was one of them, they only released a couple of games. As we said, Enrique has come to remedy that, with some of the most iconic games of the era, and today it's the turn of this second installment of Renegade, a classic among classics.
Target: Renegade (I never noticed the "":"" in the title, I still don't know why) didn't first appear in arcades, like its predecessor, but was an original Imagine product, as was Renegade III, although the latter already showed a shift towards a more video adventure style. Interestingly, Taito did distribute a version for the NES.
Target: Renegade was probably the best beat 'em up for the Spectrum, in my opinion, and it looks great on the C64 as well. The Amstrad version seems somewhat less appealing to me, and it would be up to the users who owned it back then to give their opinion.
Enrique has done a fantastic port based on the ZX version, with the option for two players, taking advantage of the Mode 1 (4 colors) included in the 9256 and 9512, and the ability to use DK'Sound, which was incorporated into the sound chip of the Amstrad CPC.
The result is just as good as the Spectrum version, so it's a real honor to include Target: Renegade on a site dedicated to games made in Spain.
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