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SPECTRUM [7661]  
AMSTRAD [9251]  
C64 [7920]  
MSX [7971]  
PC DOS [25769] 

SPECTRUM [5312] 
AMSTRAD [5774]  
C64 [6766] 
MSX [3849] 
ATARI ST [11022] 
AMIGA [16466] 
PC DOS [3274] 
Genre: Sport
Type: Racing
Distribution: Commercial
Price: 875/1750/1950 Pts
Price: £9.95/£14.95/£19.95
Available Magazines

developing team
Gráficos, Diseño y Mapeado: JAVIER CUBEDO
Análisis general, Coordinación y rutinas de conducción: PEDRO SUDÓN
Gestión del campeonato en general: JOSE JUAN GARCÍA
Rutinas mapeadoras y de apoyo al diseño gráfico: ORLANDO ARAUJO
Rutinas de apoyo al sistema, scroll y gestión de sprites: PACO MARTÍN
Colaboración gráficos Spectrum: ROBERTO URIEL HERRERA
Pantalla presentación: DEBORAH
Ilustración portada: FERNANDO SAN GREGORIO

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Rating Votes
10 63
9 17
8 12
7 7
6 4
5 4
4 1
1 7
Puntuacion 8.55
Puntuacion 9.2
  nº183 (13 al 26 dic 1988). Págs. 28-29.


(...) Éstas son las principales características técnicas de un programa sobriamente realizado en el que premia sobre todo el realismo sobre cualquier otro aspecto. Así, los gráficos de los protagonistas no son una maravilla, pero en cambio tanto los escenarios, reproducciones a escala de los circuitos correspondientes, como el movimiento están realizados con gran perfección.
Por esta razón se plantea una grave disyuntiva, ya que a los aficionados a los gráficos de gran tamaño y colorido y escenarios grandilocuentes, posiblemente "Aspar G.P. Master" les parezca malo de solemnidad, pero hay que tener en cuenta que esos detalles se han considerado supérfluos a la hora de realizar un programa lo más real posible, cosa que se ha conseguido por completo.
La verdad es que no se puede decir mucho más de este "Aspar G.P. Master", o quizás sí, pero lo mejor será que lo descubráis vosotros una vez que os h ayáis puesto el casco y os subáis a una de estas "balas rojas".


Originalidad: 8
Gráficos: 5
Movimientos: 8
Sonido: 7
Dificultad: 10
Adicción: 10


  #48. December 1989. Page 50.

Jackie Caramba! Now I know Dinamic likes its games hard. I mean Army Moves was a tad tricky. And Navy Moves an incy bit intricate. But Grand Prix Master, the latest game from our Spanish amigos? It's nearly flippin' impossible!

Grand Prix Master is a viewed-from-above, motor cycle racing game in which you find yourself taking part in the 80cc World Motor Cycle Racing Championship. It's a game of points-tables, racetracks and bikes that look like tadpoles in which you get to play the Spanish Motorcyle Champion Jorge Martinez 'Aspar' (there's no Barry Sheene here, matey). The aim of the game is to compete against the other motorcyclists inthe championship in an attempt to win it. So zip up your leathers, sit astride and prepare to race.

The game begins at the start of the championship season. There are seven hair-raising tracks ahead of you and you must qualify and compete in each one, picking up enough points en route to become overall winner of the championship. You have but five bikes to your name, so make sure that you don't trash all of them before you reach, say, the third track. Mind you, trashing your bike before completing the championship will be the least of your worries, 'cos first you've got to do the almost impossible - qualify!

To do this, you must complete one lap of each circuit in the time given on the right hand side of the screen. This involves racing your bike around the empty viewed-from-above racetrack as quickly as possible and coming home before the given time. But it's easier said than done, race fans, 'cos the weird control system of this game means that it's very difficult to get anywhere fast. The only controls you are given are up, down, left, right and brake. And to get your bike to zip along el pronto you have to steer it in the same direction as the on-screen scrolling. So if the track starts scrolling down screen, you must steer your bike downwards to maintain your speed and so on. Sounds reasonable enough, I hear you say, but if you stop pressing down, or wibble about a bit from left to right, you'll find yourself decelerating. And just as you manage to sort yourself out, that inevitable bend suddenly appears and you have to change direction and lose speed yet again. Aaaargh!

This tricky control system makes it very hard to qualify on any of the given tracks. And I found myself spending most of my time going round and round each circuit trying, and largely failing, to qualify for most of the actual races. I managed it once, on the Italian Grand Prix circuit at Imala. The race itself was actually quite fun, with all that jockeying for position and all. But generally, Grand Prix Master is so difficult to play that the whole aim of the game (to win!) becomes an impossible task because you never actually get to qualify for the races.

Obviously, our Speccy-loving Spanish cousins like their games hard, but since Grand Prix Master is graphically unastounding and near enough unplayable, I'd give it a miss if I were you - unless of course you're of Spanish descent. (But you are! Ed) Oh, yes. Oh well!

Jackie Ryan


Life Expectancy 40º
Graphics 45º
Instant Appeal 43º
Addictiveness 47º


Amstrad CPC
Amstrad CPC
Atari ST
Atari ST