Navy Moves (Dinamic 1988) :: Spectrum Zone
es en envíanos un correo Suscribirse a  
CEZ en FacebookCEZ en XCEZ en BlueskyCEZ en YoutubeCEZ en InstagramCEZ en MastodonCEZ en Threads
Navy Moves
Dinamic  1988
juego anterior <  siguiente juego >  juego aleatorio *  facebook  twitter/X  bluesky  menéame
karnevi karnevi · 10/01/2001 · actualizada: 16/05/2025 · 151604 views [#5]
Un 3 de agosto de 1999 nació Spectrum Zone, antecesora de Computer Emuzone [CEZ]. Así que ya hemos celebrado las bodas de plata external, y no está de más decirlo, aunque no hayamos podido preparar nada especial. Aquí seguiremos lo que aguantemos. ¡Gracias por todo!
34-navy-moves-a.jpg
downloaddescargas
es
info ZX Spectrum
23Partidas:
8772Descargas:
cassettedisco
en
info ZX Spectrum
7Partidas:
5163Descargas:
cassette
Otras versiones: FICHA EN CEZ
infoinfo
Idioma: español inglés
Título: Navy Moves
Género: Arcade, Videoaventura
Tipo: Acción
Distribución: Comercial
Saga: Moves
Precio: 875/1750/2500/1900 Pts
Price: £9,95/19,95/24,95
Revistas disponibles
Micromanía  MicroHobby  Crash  Your Sinclair  Sinclair User 
puntuacionespuntuaciones
Nota Votos
1 14
2 3
3 3
4 1
5 3
6 4
7 7
8 26
9 62
10 207
puntuacion Puntuacion 9
puntuacion Puntuacion 9.1
puntuacion Puntuacion 8.3
enlaces cezenlaces cez
REMAKES
Navy Moves
RELACIONADOS
Army Moves
Arctic Moves
SI TE GUSTA...
Reverse Pong
3 Reyes Magos
Trashman
PACKS
Metal Action
Mega Box
Mega Box 2
Colección Dinamic 90
equipo de programaciónequipo de programación
Programa (SP, AMS, PC, ATARI ST): Ignacio Abril
Programa (MSX, AMIGA): Carlos Abril
Programa (C64): Luis Mariano García Corral
Gráficos (SP, AMS, C64, MSX): Jorge Azpiri
Gráficos adicionales 8 bits: Javier Cubedo
Gráficos (ATARI ST, AMIGA): Ignacio Ruiz Tejedor (Snatcho)
Música (SPEC, AMS, MSX): Fernando Cubedo
Música (PC, ST, AMIGA): Mac
Música & FX (C64): Maniacs of Noise
Ilustración de portada: Luis Royo
Ver créditos completos
info+info
En CEZ y otras zonas de CEZ
CEZAmstrad ZoneC64 ZoneMsx ZoneAtari ZoneAmiga ZonePc Zone
En otras páginas
Amstrad ESPIndice RetroGoto 1982
Enlaces
web dinamic.games | linkedin facebook instagram twitter 
comentacomenta
     

titrevistas
magazine nº 7 (diciembre 1988). Pág. 6-7
9
 

magazine nº 182 (13-26 dic 1988). Pág. 33-36
 

magazine nº 65 (june 1989). Pág. 14-15
83
 

magazine nº 42 (june 1989). Pág. 24
81
Jeepers! If you really want to spend the rest of your natural life glued to the Speccy, you could do a lot worse than try Navy Moves. It's ludicrously difficult, but unfortunately it's also ridiculously addictive (birrova tongue twister there), so you may as well kiss goodbye to playing footie or doing anything normal this summer.

But there I go, jumping into things in the middle again. Let's rewind to the beginning and take a closer look at this game they're calling... quite tricky, actually.

Navy Moves, as featured on our cover a few months ago, is the follow up to Army Moves, the game that placed Spanish software house Dinamic firmly on the map (Somewhere just outside Madrid, I think. Ed). This time you leave your Jeep at home though, and take to the water in all manner of ways: first in a rubber dinghy, then with scuba gear and eventually inside a captured enemy minisub.

You play an SBS-type on a mission to infiltrate a full size enemy submarine, set a bomb and get away again. The game comes in two loads, the first taking you to your target using the various means of transport I just mentioned, the second being a platform shoot 'em up along the lines of Rolling Thunder that takes place inside and around the big sub.

Before you get within a minnows-length of that though, you've got to get through the first load. Those of you who played the demo on our March cover tape will remember some of this. You start with the fiendishly difficult jump-the-boat-over-the-floating-mines section - split second timing and many, many goes required here. Soon(ish) you get to a floating flag, and... more of the blighters to leap! Yikes!

As if that wasn't enough, enemy commandos attack on wet bikes, and drive straight into you - good job you've got the spear gun handy, eh? Survive all that and you reach the correct spot to dive from, so underwater you go. It's no quieter down there though. Sharks, giant octopusses (or should that be octopii?) and even a sea monster tend to get in your way - pesky creatures - but eventually you get to capture an enemy mini-sub and drive it into the enemy sub base.

Whew! Deep breath, type in the access code and start the second load. You're dockside now, equipped with a flame thrower-cum-rifle and faced by all sorts of marines and navy types. Shoot them and they give you extra ammo, or - if you've managed to bag one of the officers - something even more useful like a key or a computer identification code. Don't shoot them and you're, um, dead.

This is a flip screen affair that lets you go in any direction, unlike the left-to-right scrolling of the first two parts. It's all highly detailed, very moody and colourful, if a bit jerkily animated. It's also tres difficult (I think you've said that before, actually. Ed) I also have to say that the controls were a bit ropey on my copy and I occasionally got stuck in a spot for no apparent reason. Ho-hum.

I know Dinamic has a reputation to uphold for making things a bit difficult and giving you a lot of game to get your teeth into, but I wonder if it hasn't made Navy Moves just a teensy bit too inaccessible here. Normally, I quite like the first bit of a game to be relatively easy and give you a few minutes to get into the mood, before the real meaty stuff that comes later here you're thrown right in at the deep end and it's, well, sink or swim or you're liable to turn turtle. (You're fired! Ed) Hmm. Getting a bit uppity this editor. I'll have to do something about that...

Still, well worth your loot if you don't mind never seeing the second level. I'm almost tempted to give away the access code right now so you get to see the latter part of the game. But I won't. What a meany, eh?

Matt Bielby.


RATING

Life Expectancy: 84º
Graphics: 78º
Instant Appeal: 74º
Addictiveness: 76º

Fuente: YSRnRY
 

magazine nº 86 (May 1989). Pág. 58
74
 

pantallas pantallas
pantalla