Navy Moves (Dinamic 1988) :: PC Zone
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karnevikarnevi · 2001-01-10 00:00:00 · updated: 2024/03/07 · 134906 views [#7] 
 
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Other versions: CEZ GAME CARD
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Language: spanish english
Genre: Arcade, Videoadventure
Type: Action
Distribution: Commercial
Series: Moves
Price:
875/1750/2500/1900 Pts
£9,95/19,95/24,95
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COMPILATIONS
Metal Action
Mega Box
Mega Box 2
Colección Dinamic 90
developing teamdeveloping team
Programa (SP, AMS, PC, ATARI ST): Ignacio Abril
Programa (MSX y AMIGA): Carlos Abril
Programa (C64): Luis Mariano García Corral
Gráficos (SP, AMS, C64 y MSX): Jorge Azpiri
Gráficos adicionales 8 bits: Javier Cubedo
Gráficos (ATARI ST y AMIGA): Ignacio Ruiz Tejedor (Snatcho)
Música (SPEC, AMS, MSX): Fernando Cubedo
Música (PC, ST, AMIGA): Mac
Música & FX (C64): Maniacs of Noise
Ilustración de portada: Luis Royo
Ilustraciones adicionales: Ricardo Machuca y Rafa Negrete
Productor: Víctor Ruiz Tejedor
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manualmanual
España

 


UK (The Hit Squad)
Download the original manual in JPG download manual

MESSAGE FOR COMMANDO NO. 78744003HZ

MISSION: Locate and destroy the nuclear submarine U-5544, equipped with RAIDER-HOMING TORPEDOES.

KEY NAME OF MISSION: Operation Octopus

DESCRIPTION OF TERRAIN:
The commando is informed of the probable zones of the mission:

[illustration]


FIRST PART
==========

ZONE 1: On the sea surface
--------------------------

-AIM: To find the best spot for immersion.
-ENEMIES AND The waters are infested with USSEX-12 mines with a detonation
PERILS: device upon contact and 2,300 g. of solid explosive.
The enemy commandos will each pilot a 6-speed Aquatic GPX SUZUKI with a bicylindric DOHC motor.

[illustration]
Technical Description
"AQUATIC" GPX SUZUKI
-MOTOR : DOHC, 4 phase, bicylindrical, with 4 valves.
-CAPACITY : 750 c.c.
-REFRIGERATION: with water.
-CARBURETTOR : DHLA <>
-SHIFT GEAR : 6 speeds

[illustration]
Technical Description
USSEX-12 MINE
-DETONATOR : ultra-sensitive, by contact, with multiplier and security system.
-LOAD : 2,300 g. of solid explosive.


ZONE 2: Below the surface
-------------------------

-AIM: To locate the entrance to the enemy base.
Once there, capture the bathyscaphe.
-ENEMIES AND Avoid contact with the sharks and scuba-divers
PERILS: that control the entry of the enemy base.

[illustration]
Technical Description
SHARK
-TIGER SHARK : an elasmobranch fish between 3 and 4 metres long, with a fusiform body and a very large mouth full of very sharp teeth. Its hide is bluish grey in colour, it is carnivorous and very voracious, and can be extremely dangerous.

[illustration]
Technical Description
"BUZEX 31" DIVING GEAR
-FINS : made of durable, flexible, rubber, with riveted nerves that canalise the water.
-BOTTLES : 20 litre double oxygen bottles with a rubber protection.
-SUIT : with pressure buttons and smooth neoprene gloves.
-GOGGLES : they allow 180° of vision and are cushioned inside.

Technical Description
DIMIC-GN 12 IMMERSION GEAR
Prepared to withstand high or low temperatures.
Made of high sensitivity lubricated latex.
Electronically tested for maximum safety.


ZONE 3: In the bathyscaphe
--------------------------

-AIM: Leave enemy's base and penetrate in the nuclear submarine through the exit door for remainders.
-ENEMIES AND Giant octopi hidden in enormous and dark caves.
PERILS: Giant sea monster must be shot in the mouth.

[illustration]
Technical Description
OCTOPUS
An octopod whose extended tentacles have a span of up to 8 metres.
It can change colour, lives in caves and feeds on anything it finds, crushing it first with its tentacles.

[illustration]
Technical Description
SEA MONSTER
Over 12 metres long and weighing between 1000 and 1200 Kg.
This terrifying beast has a thick hide which makes it immune to missiles.
Shaped like a giant eel, its bite means curtains for anyone coming near.


HELPFUL TIPS FROM MAJOR McWIRIL:
* The commandos on the aquatic motorbikes are kamikazes. Shoot them down before they collide with you.
* Never enter in contact with a shark.
* Shoot the octopi with two missiles at a time; the effect will be triple!
* To destroy the sea monster shoot it repeatedly inside its mouth.


SECOND PART
===========

Inside the submarine

-AIM : To set a bomb at the base of the reactor and escape alive.
In order to escape you will have to stop the submarine, make it emerge and transmit the key message to your base.
-ENEMIES: [illustration]
CAPTAIN
His code allows you to perform one time the function of each and any of the officials.
[illustration]
FIRST OFFICIAL
His code allows you to stop the motors and emerge.
[illustration]
FIRST AND SECOND MACHINE OFFICIALS
With their codes you can open the door to the base of the reactor.
[illustration]
FIRST AND SECOND TRANSMISSION OFFICIALS
Their codes allow you to transmit the codified message to your base.
[illustration]
MARINES
Equipped with an N-32 rifle. They can carry a bullet loader.
[illustration]
FLAMETHROWER MARINES
Equipped with a flamethrower. They carry two loaders, one with bullets and one with gasoline.

To perform any function you have to connect with the central computer of the submarine through any of the terminals within. You also need to know the identification code of the Official in charge of the area related to the order you want to send. E.g.: to open the door to the base of the reactor you must obtain The Machine Official's code and then transmit the order to the central computer.

To obtain the codes, locate the Official, shoot him and search him.

END OF MISSION

Once the bomb has been set, the motors inactive and the submarine on the surface, you must transmit the word <> to your base.
In order that the enemy can't detect it you must codify it in this way:
OABERBYAMD
When you have communicated the success of your mission, go up to the control tower and wait for your colleague to rescue you.



WEAPONS AND EQUIPMENT
=====================

You are provided with a HIGGINS "PT" motorboat with an 890 hp. HONDA
motor, an assault rifle weighing 4.140 kg. which can be submerged 400 feet and a DINMIC-GN 12 immersion gear.
The commando is provided with a repetition rifle and an incorporated FLAMMENWERFER flame-thrower. Use the selection button to switch from rifle to flame-thrower or vice versa.

[illustration]
Technical Description
HIGGINS "PT" MOTORBOAT
-MOTOR : HONDA 890 hp.
-COMPRESSOR: G Turbo fed.
-SHELL : reinforced with laminated steel cable.

[illustration]
Technical Description
BATHYSCAPHE
-MOTOR : 3 HGC turbines, 112 hp.
-CABIN : near spherical, made of steel, with a laminated quartz watershield
-NO. OF PRESSURE
VALVES : two.
-PROPULSION: by propeller.
-WEIGHT : 850 Kg.
-ENDURANCE : can withstand depths of up to 3000 metres.

[illustration]
Technical Description
AS-5 KELT MISSILE
-FUEL : liquid injection system.
-COMBATHEAD: specially designed for submarine combat.
-TYPE : mono phase.

[illustration]
Technical Description
UNITED DEFENSE MODEL 2 RIFLE
-TYPE : 820 mm.
-WEIGHT : 4.140 Kg.
-CALIBRE : 9mm. parabellum.
-FEATURES : submergible to 400 feet. It shoots explosive arrows above or below the surface.

Technical Description
5.56 mm. FA RIFLE
-CARTRIDGES: 5.56x45 mm.
-WEIGHT : 4.500 Kg.
-LENGTH : 757 mm.
-CADENZA : 1000 dpm.
-LOADER : 25 cartridges.
-EFFECTIVE : 400 metres
REACH

Technical Description
FLAMMENWERFER FLAMETHROWER
-WEIGHT : 35 Kg.
-CAPACITY : 11 litres.
-REACH : 10 to 15 metres.
-DURATION : 10 seconds maximum.
[illustration]
 


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