es en envíanos un correo Suscribirse a  
CEZ en FacebookCEZ en XCEZ en BlueskyCEZ en YoutubeCEZ en InstagramCEZ en MastodonCEZ en Threads
Mad Mix Game
Topo Soft U.S. Gold  1988
juego anterior <  siguiente juego >  juego aleatorio *  facebook  twitter/X  bluesky  menéame
karnevi karnevi · 23/10/1999 · actualizada: 25/11/2025 · 128476 views [#10]
Un 3 de agosto de 1999 nació Spectrum Zone, antecesora de Computer Emuzone [CEZ]. Así que ya hemos celebrado las bodas de plata external, y no está de más decirlo, aunque no hayamos podido preparar nada especial. Aquí seguiremos lo que aguantemos. ¡Gracias por todo!
61-mad-mix-game-a.jpg61-mad-mix-game-a.jpg
downloaddescargas
es
info 
4751Descargas:
download
en
info 
8525Descargas:
download
Otras versiones: FICHA EN CEZ
infoinfo
Idioma: español inglés
Título: Mad Mix Game
AKA: Mad Mix Game: The Pepsi Challenge
Inspiración: Pac-Man
Género: Arcade
Distribución: Comercial
Precio: 875 Pts
Price: £7.99/11.99/14.99
Revistas disponibles
The Games Machine 
puntuacionespuntuaciones
Nota Votos
1 6
2 1
5 1
7 8
8 20
9 38
10 102
puntuacion Puntuacion 9
puntuacion Puntuacion 9.4
puntuacion Puntuacion 3.9
enlaces cezenlaces cez
REMAKES
Mad Mix Game Remake
RELACIONADOS
Mad Mix 2
SI TE GUSTA...
Pop!
PACKS
Top by Topo
Erbe 88
2 por 1: Mad Mix Game/Silent Shadow
2 por 1: Black Beard/Mad Mix Game
equipo de programaciónequipo de programación
Idea: Rafael Gómez
Programa: Rafael Gómez
Versión C64: Jesús Miguel Medina
Versión Atari: Salvador Casamiquela Pérez
Versión PC: Gervasio Marcos
Gráficos: Roberto Potenciano Acebes
Música: César Astudillo (Gominolas)
Colaboración gráficos C64: Antonio Manuel Romero Guerra (Johnny)
Portada: Alfonso Azpiri
Software de apoyo: José Manuel Lazo
Ver créditos completos
info+info
En CEZ y otras zonas de CEZ
CEZSpectrum ZoneAmstrad ZoneC64 ZoneMsx ZonePc Zone
En otras páginas
Amstrad ESPIndice RetroGoto 1982
comentacomenta
     

manualmanual
Inglés
MAD MIX GAME(TM)

As far as Mad was concerned life was going nowhere. Bored, with few friends, he was always on the lookout for a good time but he still lacked something. His father had told him many stories of his grandfather, the great Mad Elder, the most successfulI of his Pepsiman family at the gruelling task of dealing with the prowling house ghosts.
Which to the embarassment of Mad had not been continued by his father.

Then it happened, ghosts started to appear, spreading destruction and panic throughout the entire Pepsivillage. In desparation the mayor of the beleagured little town turned to Mad's father for help. However, to the astonishment of everyone, father Mad admitted that he had always been afraid of ghosts and would have to decline.

Mad, incensed by his father, decided instantly that it was time to follow in his grandfather's footsteps in what must be the most dangerous Pepsiman Challenge...


THE MISSION

The challenge is to guide the Pepsiman through each of the fifteen mazes in turn, dodging ghosts and other evil creatures. Use skill and timing to take advantage of all the special features secreted throughout each maze, because only a combination of these will aIlow you to be successful.


LOADING INSTRUCTIONS

Commodore 64/128 Cassette

Press SHIFT and RUN/STOP keys simultaneously. Press PLAY on the cassette recorder.


Commodore 64/128 Disk

Turn on the computer, insert disk and type LOAD"*",8,1 and press the RETURN key. The game will load and run automatically.


Spectrum 48/128K, +2 Cassette

Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. The program will load automatically.


Amstrad CPC Cassette

Press CTRL and small ENTER keys simutaneously. Press PLAY on the cassette recorder.


Amstrad CPC Disk

Type RUN"DISK and press the ENTER key. The game will load and run automatically.


MSX Cassette

Type RUN"CAS:" and press ENTER. Press PLAY on the cassette recorder.


Atari ST Disk

Insert disk and turn on computer. The game will load and run automatically.

F1 - Keyboard Control.
F2 - Joystick Control.


CHARACTERS

The Good Guys

PEPSIMAN
Move the Pepsiman around the maze consuming the spheres that lie along the pathways as you go, On ce you have cleared all of these from the maze you go on to the next, more difficult stage. Be careful, the Pepsiman can be destroyed by the slightest touch from most of his enemies. So avoid them while you are in this form.

As you move around the maze you will come across differently shaped icons. Eating these will transform you temporarily into one of the characters that follow.

ANGRY PEPSIMAN
If the Pepsiman is guided over one of these icons he will be transformed into an angry Pepsiman. Once transformed he has the ability to chase after and eat most enemies giving you a large bonus. Take care though - the Pepsiman will revert back to his original form after a limited amount of time.

PEPSIPOTAMUS
Eating this icon will transform the Pepsiman into a Pepsipotamus. In this form you will be able to squash any enemy that crosses your path. This form is particularly useful in dispatching two rather mean creatures, the REPUGNANT and the LADYBOTHER. (See Bad Guys Section.)

PEPSIDIGGER
This character is used to 'unclamp` the spheres the Repugnant has passed over. (See Bad Guys Section). Simply move the Pepsidigger over the affected spheres to unclamp them. When you then revert back to Pepsiman you will be able to reach them. In this form you are just as vulnerable to destruction as the Pepsiman, so take care.

PEPSISHIP
You do not have to eat an icon to transform to this form. As you travel through the maze you will come across a set of rails.
Simply move the Pepsiman onto the rails and he will automatically transform into the Pepsiship. Though movement is limited to two directions (left and right) any enemy that appears on the screen can be destroyed by firing the Pepsiship's guns.

PEPSITANK
The Pepsitank is very similar to the Pepsiship in operation, the differences being it can only move in one direction (arrows indicate the direction) but you can shoot the bad guys in two directions (left and right).

The Bad Guys

GHOSTS
These entities wander the passageways of each of the mazes.
If they touch the Pepsiman or the Pepsidigger you will lose a life. The ghosts can be destroyed by using the angry Pepsiman, the Pepsipotamus, the Pepsiship or the Pepsitank.

LADYBOTHER
This creature spends its time scurrying around the passageways.
Though it isn't dangerous, its one irritating quality is that it replaces the spheres already eaten. Therefore you have to back track eating the replaces spheres exposing you to more danger. It can be destroyed by every character except the Pepsiman.

REPUGNANT
This creature is the worst of the bad guys you`ll encounter. The Repugnant wanders around the mazes 'clamping' the spheres you have yet to eat. The only way to unclamp the spheres is to find the appropriate icon and transform into the Pepsidigger.
(See Good Guys Section.)


Special Features

AUTO SQUARES
When you move the Pepsiman over one of these squares, he will automatically follow the indicator arrows shown in a pre-defined pattern.

TRAP DOORS
This special type of door can be found along various passageways in some of the mazes. The door takes the form of an 'L' shape which, if approached in the right direction, will allow you to push the door down and 'flip' up a second door behind you sealing off the previous section of passageway.
These prove particularly useful when evading destruction from pursuing enemies, but conversely can be just as deadly if you approach the munder the same circumstances from the wrong direction.


CONTROLS

You can use either keyboard or joystick. The pre-defined keyboard commands are as follows:

Left - O, Right - P, Up - Q, Down - A, Fire SPACE BAR.

These keys can bechanged using the option "REDEFINE KEYS" which is found on the main menu. (Spectrum/Amstrad only)


HINTS

Try to use the Angry Pepsiman only when it is absolutely necessary as there are only a limited number of the appropriate icon within the maze. In this way you will have a better chance of complefing each maze as well as gaining a large amount of bonus points.

The Pepsiship and Pepsitank are a good refuge from marauding ghosts and creatures. Take care though; as you start to fire your enemies will hide and lie in wait until you emerge again.

On some of the higher levels you will haveto enter the ghost generator to eat spheres that have appeared there. Be extremely careful because if you are killed in there, it will be virtually impossible to escape to continue.

Finally, try not to enter the Auto Squares Area unless you are sure that your exit from it is clear.

(C) 1988 Toposoft. All rights reserved. Manufactured and distributed under license from Toposoft by U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 356 3388

Pepsi(r) is a registered trademark, No. 1521219. Used with permission from Pepsi-Cola (Overseas) Ltd.

A copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or re-purchase scheme in any manner is prohibited.
 

pantallas pantallas
pantalla
ST
pantalla
ST
pantalla
ST