On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 1 | 2 |
| 5 | 1 |
| 6 | 1 |
| 7 | 1 |
| 8 | 1 |
| 10 | 4 |
In Microhobby Cassette Nº13 we find many surprises and one of them is called Patufet.
For those who don't know, Patufet is the Catalan version of the popular tale Tom Thumb, and the first thing that stands out is that Pere Butjosa, the author of the program, is very explicit in wanting to make it clear that we are dealing with a program with flavor Catalan. Just taking a look at the first screen (screen 0), we will see two large Catalan flags on each side, and the character we control holds (barely due to its small size) a huge classic Catalan barretina.
And now without further ado, I'm going to review a really lovely game.
The approach is the least original, although its staging is different. This is because we need to use our heads to choose each position well before a jump, since if we stick to a wall we will not jump, which gives it a touch of strategy that differentiates it from a conventional direct action platformer.
We have to unlock the path by touching a switch and touching a red block that flashes. Of course, it is a clear copy of the classic Manic Miner by the great Matthew Smith.
It is a very slow response game, so much so that it is a real drag; The worst in the game without a doubt. This is going to cause us great inconvenience in gameplay at times, since we will see how we lose the only three valuable lives in an absurd way, colliding with the bushes or stalactites in a sometimes automatic way, and all because of its bad answer. It must also be said that if we fall from a considerable height we will die.
The graphics for me are great. It is a game published in a magazine and it is appreciated to see the clear intention of taking advantage of the few resources and adorning each screen with a magnificent mix between character graphics and the use of graphic primitives, because for big things such as a house or a train, Butjosa takes advantage of them to arrange that wonderful lace that will give it a different touch.
What the graphic characters are (or tiles as they are called today) are varied and showy; the only ones that are repeated ad nauseam are those that represent the ground, but we are going to find bushes, a cow, stalactites, walls, etc. And, in addition, color is used very well throughout the game.
The difficulty is well adjusted and the level design is very creative and fun. Each little bit is a little test for the character and has us continually hooked to see how far we can go.
The sound is sparse and poor; In fact, each step of Patufet is a hammer blow in our head and there are few clicks programmed.
A great game that I recommend everyone to load on their favorite emulator, on a gray and rainy afternoon, to give us that old feeling of when we were eight or ten years old and discovered a new gem.
For those who don't know, Patufet is the Catalan version of the popular tale Tom Thumb, and the first thing that stands out is that Pere Butjosa, the author of the program, is very explicit in wanting to make it clear that we are dealing with a program with flavor Catalan. Just taking a look at the first screen (screen 0), we will see two large Catalan flags on each side, and the character we control holds (barely due to its small size) a huge classic Catalan barretina.
And now without further ado, I'm going to review a really lovely game.
The approach is the least original, although its staging is different. This is because we need to use our heads to choose each position well before a jump, since if we stick to a wall we will not jump, which gives it a touch of strategy that differentiates it from a conventional direct action platformer.
We have to unlock the path by touching a switch and touching a red block that flashes. Of course, it is a clear copy of the classic Manic Miner by the great Matthew Smith.
It is a very slow response game, so much so that it is a real drag; The worst in the game without a doubt. This is going to cause us great inconvenience in gameplay at times, since we will see how we lose the only three valuable lives in an absurd way, colliding with the bushes or stalactites in a sometimes automatic way, and all because of its bad answer. It must also be said that if we fall from a considerable height we will die.
The graphics for me are great. It is a game published in a magazine and it is appreciated to see the clear intention of taking advantage of the few resources and adorning each screen with a magnificent mix between character graphics and the use of graphic primitives, because for big things such as a house or a train, Butjosa takes advantage of them to arrange that wonderful lace that will give it a different touch.
What the graphic characters are (or tiles as they are called today) are varied and showy; the only ones that are repeated ad nauseam are those that represent the ground, but we are going to find bushes, a cow, stalactites, walls, etc. And, in addition, color is used very well throughout the game.
The difficulty is well adjusted and the level design is very creative and fun. Each little bit is a little test for the character and has us continually hooked to see how far we can go.
The sound is sparse and poor; In fact, each step of Patufet is a hammer blow in our head and there are few clicks programmed.
A great game that I recommend everyone to load on their favorite emulator, on a gray and rainy afternoon, to give us that old feeling of when we were eight or ten years old and discovered a new gem.
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