Knight Lore Remake MSX 2
Join CEZ ACCOUNT ON TWITTER. Click on the link to access and join us. If you followed us before 2020 pandemic, keep in mind that you must do it again or you will not see our news. ;)
download
info
Language: Genre: Videoadventure
Type: 3D
Distribution: Amateur
Price: 25€
Forum: Discussion | Register retroworks.es
retroworks_es
125052202020
ratings
Rating | Votes |
10 | 135 |
9 | 12 |
8 | 3 |
7 | 4 |
6 | 1 |
5 | 1 |
2 | 1 |
1 | 16 |
8.9
9.4
COMMENT THE GAME (registration not necessary)
cez links
developing team
ORIGINAL Chris Stamper Programación
Tim Stamper Gráficos
Copyright 1985 Ultimate Play The Game
Ashby Computers and Graphics LTD
REMAKE
Manuel Pazos Programación
Daniel Celemín García Gráficos
comment
manual
My journey`s end is near; as the last few ebbs of daylight dance fleetingly in the cooling twilight, and then suddenly dart off to chase the red sinking sun.
Behind me I feel night`s dark icy fingers slither up long looming shadows, hiding behind large mounds and boulders, watching my every move...
silently waiting...
For days I have journeyed from the realms of the junglewulf to "KNIGHT LORE" castle to seek the old dying wizard and ask for his help to free me from this deathly curse...
For countless nights I have slept chained to tress to keep my deathly curse at bay, but now I am here...
My footsteps echo around the damp mossy walls of the large chamber, as I enter through the open main gateway, colossal doors judder open in an untouched groaning symphony, beckoning me forward on my quest.
I sense the old wizard`s gaze playing upon me, encapsulated within the labyrinth of traps and tests, to keep out all but the most persistent of unwanted guests who seek an audience with the great wizard MELKHIOR.
Suddenly a cool blue mist starts to ebb forth from the cracks in the ancient stone-work. As it does so it begins to take form and become a powerful swimming swirling vortex of energy.
Over all the noise can be heard the chanting and singing of long forgotten tunes, all sung in a blur of forgetfulness.
THE MIST TUNES
THE WIZARD`S OLDER NOW THAN ALL
HIS HELP YOU SEEK WITHIN THIS WALL
FOR FORTY DAYS YOUR QUEST MAY LAST
LOCATE THE POTION, MAKE IT FAST
THIS HIDEOUS SPELL UPON YOUR SOUL
TO LOSE ITS HOLD MUST BE YOUR GOAL
BEWARE, THE TRAPS FROM HERE BEGIN
THE CAULDRON TELLS WHAT MUST GO IN
TO BREAK THE CURSE AND MAKE THE SPELL
TO SAVE YOURSELF AND MAKE YOU WELL
The mist suddenly ceases its action and dissipates as quickly as it came. I drop to the floor and with full knowledge of the old wizard I begin my quest.
Dimly lit tortches light the massive stone walls, their tired flickering flames never seeming to penetrate the inky darkness for more than a few feet...
crystaline Merkyls, hideous Hobgoblins, stand frozen on huge monoliths, glittering in the cool trembling moonlight. Encapsulated by the old wizard long ago, they await their fate in an un-ending task of defence, silent and stoney.
This is to be their last everlasting fate as guardians of KNIGHT LORE castle, until the ultimate death of the old sorcerer...
The moon has risen quickly and in the fulless of its cool blue light, I become a Werewulf...
My fate is now all too clear, I have but forty days and forty nights to find the old wizard and seek his help and magical instruction, before my tourmented soul becomes forever a werewulf...
EXTRAS
Hold ESC key while booting to remove torchs animations.
When playing on a MSX Turbo R, the R800 will be activated to prevent showdowns.
GAMEPLAY
Taking the rol of SABREMAN, the player must find the wizard MELKHIOR, then scourt KNIGHT LORE castle to retrieve the objects successively requested by his cauldron.
Once collected, the objects must be returned to MELKHIOR and dropped into the waiting cauldron.
... Successfully following all the cauldron's requests within a fourty day period frees Sabreman from the course of lycantropy.
The course itself plays an important role in gameplay. While begining the game as Sabreman, the player is preiodically transformed into a werewulf as day turns into night. At the point of transformation, Sabreman experiences a short, but humorously animated, seizure, and is vulnerable to enemies and hazards.
Certain enemies ( including Melkhior's cauldron itself ) will attack Sabreman when a werewulf, making the timing of certain actions crucial.
CONTROLS
LEFT :Z, C, B y M
RIGHT :X, V y N
FORWARD :A, S, D, F, G, H, J, K y L
JUMP :Q, W, E, R, T, Y, U, I, O y P
PICK UP/DROP :1, 2, 3, 4, 5, 6, 7, 8, 9 y 0
MAP :SHIFT
MAP
Pressing SHIFT key pauses the game and shows KNIGHT LORE castle map. Pressing it again, resumes the game.
In CEZ Zones
screenshots
loading screen
juego | in game
juego | in game
juego | in game
juego | in game
juego | in game
juego | in game