On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Nelo & Quqo. y la Última Butifarrá
Working title: Nelo & Ququi
Genre: Videoadventure
Distribution: Amateur
Links
| Rating | Votes |
| 1 | 2 |
| 3 | 1 |
| 5 | 1 |
| 8 | 3 |
| 9 | 3 |
| 10 | 8 |
Francisco Javier Velasco (Pagantipaco): Portada.
Winston: Traduccion al ingles.
Francisco Javier Peña (Utopian): Ayuda en la traduccion, adaptacion del player.
Jaime Tejedor Gómez (Metalbrain): Optimizacion del codigo, traduccion de pantalla de carga.
José Vicente Masó (WYZ): Musica del final, WYZPlayer.
Juan Carlos Soriano 'Mikomedes': Graficos, Musica principal.
José Juan Ródenas (Sejuan): Graficos, Programa.
manualNelo and quqo are two delinquents who sleep in disreputable and unhygienic places. One day Nelo woke with an appalling hangover without his inseparable buddy Quqo. When he tried to leave the bar he realized he couldn't - the night before he'd buggered up the telly to vex the boring old farts. El Pira, owner of the bar, wanted the damage to be put right first. So Nelo went down to the cellar to find the tool that could help him put the TV right.
El pira told him that quqo was intent on robbing the bank which they had been planning the night before, '..son of bitch' Clearly the problem is to free quqo while the streets swarm with the ol' bill. We'll have to see how you fix and use the things that you find laying about.
Will you help him in his mission?
CONTROLS
P - Right
O - Left
ESPACIO - Jump
Q - Up/Change street at a signpost
A - Down/Change street at a signpost
Z - Select object
M - Action
GAME OBJECTIVE
During the game you can collect objects that you can use or change depending on how the adventure is developing. Where you have to do something with an object, or where you can get an object, an icon will appear in the menu at the top of the screen. Use the action key to use or get objects. Use the select object key to cycle through the objects you have in your inventory.
To avoid the enemies, use the Jump key. For more information read the game instructions.
CREDITS
Pagantipaco: Cover.
WYZ: Arrangements, music of the final & WYZPlayer.
Mikomedes: Graphics & music menu.
Sejuan: Graphics & program.
Metalbrain: Code optimization & translation of the load screen.
Winston:English translation.
Utopian: Help in translation & adaptation of the player.
Testing: IvanZX, TBrazil, Pagantipaco, AugustoRuiz & Retroworks team.
THANKS
utopian: Winston to help with the translation of the game.
metalbrain: by the revision, code optimization and improvement.
pagantipaco: for his wonderful home and gigs with the physical layout. .................................................................................Sejuan
A whole team for putting up Retroworks not have internet. For my wife and my dog that is my source of inspiration...........................................................Mikomedes
El pira told him that quqo was intent on robbing the bank which they had been planning the night before, '..son of bitch' Clearly the problem is to free quqo while the streets swarm with the ol' bill. We'll have to see how you fix and use the things that you find laying about.
Will you help him in his mission?
CONTROLS
P - Right
O - Left
ESPACIO - Jump
Q - Up/Change street at a signpost
A - Down/Change street at a signpost
Z - Select object
M - Action
GAME OBJECTIVE
During the game you can collect objects that you can use or change depending on how the adventure is developing. Where you have to do something with an object, or where you can get an object, an icon will appear in the menu at the top of the screen. Use the action key to use or get objects. Use the select object key to cycle through the objects you have in your inventory.
To avoid the enemies, use the Jump key. For more information read the game instructions.
CREDITS
Pagantipaco: Cover.
WYZ: Arrangements, music of the final & WYZPlayer.
Mikomedes: Graphics & music menu.
Sejuan: Graphics & program.
Metalbrain: Code optimization & translation of the load screen.
Winston:English translation.
Utopian: Help in translation & adaptation of the player.
Testing: IvanZX, TBrazil, Pagantipaco, AugustoRuiz & Retroworks team.
THANKS
utopian: Winston to help with the translation of the game.
metalbrain: by the revision, code optimization and improvement.
pagantipaco: for his wonderful home and gigs with the physical layout. .................................................................................Sejuan
A whole team for putting up Retroworks not have internet. For my wife and my dog that is my source of inspiration...........................................................Mikomedes
loading screen
in game
menu
in game
in game
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