On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 1 | 1 |
| 4 | 1 |
| 5 | 1 |
| 7 | 1 |
| 8 | 2 |
| 10 | 5 |
Versiones Spectrum, C64, PC: Binary Design
Versiones Amstrad, MSX: Animagic
Normally when a game goes from 16 to 8 bits, things tend to cut, remove phases, removing features ... There are few times when a product is improved by passing it to a technically inferior, but that's what happened in the case of this conversion. A hardware-based Amiga coin-op, that despite having some pretty good graphics and a fun idea (copying and extending Rampage), its erratic behavior in the control did little more than unplayable.
In eight bits, although it isn't a super easy game, the controls respond as they should, and if we add a bigger presence of objects that recharge our energy, the game is much more bearable than the original. In addition (although I have no idea about the reason), the sets are completely different compared with the 16-bit versions.
Interestingly, of all "minor" conversions, the two best are those Aaargh! versions that Animagic scheduled for MSX and Amstrad. Surprised?, I am too!
¿El mejor juego de Animagic para Amstrad? No, pero está cerca.
· MSX: Lejos de conformarse con una versión 1:1 de Spectrum, dotaron a los decorados de mucho más colorido que en la máquina de Sinclair, mejorando gráficos en algunos casos, y rehaciéndolos en otros. Además es ¡rápido! ¿Quién lo iba a decir de un juego de Animagic para MSX?
In eight bits, although it isn't a super easy game, the controls respond as they should, and if we add a bigger presence of objects that recharge our energy, the game is much more bearable than the original. In addition (although I have no idea about the reason), the sets are completely different compared with the 16-bit versions.
Interestingly, of all "minor" conversions, the two best are those Aaargh! versions that Animagic scheduled for MSX and Amstrad. Surprised?, I am too!
First published in: El Blog de The Punisher
Ranking de Versiones
· AMSTRAD CPC: Haciendo gala de un colorido asombroso y unos gráficos bien animados, el juego es rápido y jugable en CPC; incluso la fase en la que luchamos contra el otro monstruo por los huevos, con los sprites ampliados a lo bestia, queda mucho mejor en CPC que en los otros ordenadores. La única pega que le puedo poner es el sonido, donde apenas escucharemos un par de efectos de golpes y cuando echemos juego fuego.¿El mejor juego de Animagic para Amstrad? No, pero está cerca.
· MSX: Lejos de conformarse con una versión 1:1 de Spectrum, dotaron a los decorados de mucho más colorido que en la máquina de Sinclair, mejorando gráficos en algunos casos, y rehaciéndolos en otros. Además es ¡rápido! ¿Quién lo iba a decir de un juego de Animagic para MSX?
7.3
4.1
7.5
7.7
7.4
AFFILIATES
loading screen (Amstrad CPC)
loading screen (MSX)
in game (Amstrad CPC)
in game (MSX)
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