Aaargh! (Melbourne House 1987) :: Computer Emuzone
es   en | envíanos un correo |    
The Punisher · 2011-11-13 · 26759 views [#413] 
|      | facebook  twitter  menéame
Review Manual [2] Magazines [0] Maps [0] Cheats [0] Adverts [0] Development [0] Walkthrough Videos [1] Covers [3] Media [3] Credits Comments [3] -cez-
We have NEW CEZ ACCOUNT ON TWITTER. Click on the link to access and join us. If you followed us, keep in mind that you must do it again or you will not see our news. ;)
Carátula / Cover
info AMSTRAD [4239]  
info MSX [4608] 
Not Spanish
info C64
info AMIGA
info PC DOS
Coin-Op: Arcadia
Genre: Arcade
Distribution: Commercial
Rating Votes
10 5
8 2
7 1
5 1
4 1
1 1
Puntuacion 7.5
Puntuacion 7.4
COMMENT THE GAME (registration not necessary)
cez links
Similar games:
developing team
Versiones ST y Amiga: Sculptured Software
Versiones Spectrum, C64, PC: Binary Design
Versiones Amstrad y MSX: Animagic
Name:  Comment (if you write a link, omit "http"):
Add 8+1 (anti-spam)
The Punisher · review computeremuzone
Normally when a game goes from 16 to 8 bits, things tend to cut, remove phases, removing features ... There are few times when a product is improved by passing it to a technically inferior, but that's what happened in the case of this conversion. A hardware-based Amiga coin-op, that despite having some pretty good graphics and a fun idea (copying and extending Rampage), its erratic behavior in the control did little more than unplayable.

In eight bits, although it isn't a super easy game, the controls respond as they should, and if we add a bigger presence of objects that recharge our energy, the game is much more bearable than the original. In addition (although I have no idea about the reason), the sets are completely different compared with the 16-bit versions.

Interestingly, of all "minor" conversions, the two best are those Aaargh! versions that Animagic scheduled for MSX and Amstrad. Surprised?, I am too!
First published in: El Blog de The Punisher
Ranking de versiones
· AMSTRAD CPC: Haciendo gala de un colorido asombroso y unos gráficos bien animados, el juego es rápido y jugable en CPC; incluso la fase en la que luchamos contra el otro monstruo por los huevos, con los sprites ampliados a lo bestia, queda mucho mejor en CPC que en los otros ordenadores. La única pega que le puedo poner es el sonido, donde apenas escucharemos un par de efectos de golpes y cuando echemos juego fuego.
¿El mejor juego de Animagic para Amstrad? No, pero está cerca.

· MSX: Lejos de conformarse con una versión 1:1 de Spectrum, dotaron a los decorados de mucho más colorido que en la máquina de Sinclair, mejorando gráficos en algunos casos, y rehaciéndolos en otros. Además es ¡rápido! ¿Quién lo iba a decir de un juego de Animagic para MSX?
Author: The Punisher

Created: 2011-11-13
Visits: 26759 (#413)

Thanks to: (carátula Amstrad disco)
On other pages:
loading screen (Amstrad CPC)
loading screen (Amstrad CPC)
loading screen (MSX)
loading screen (MSX)
in game (Amstrad CPC)
in game (Amstrad CPC)
in game (MSX)
in game (MSX)