Kome Bumb (Ediciones Mago / Island Dream 1996) :: Computer Emuzone
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Ediciones Mago Island Dream  1996
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agamenon3 agamenon3 · 2014/03/11 · 12245 views [#1003]
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On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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Language: english
Genre: Arcade
Type: Plattforms
Distribution: Commercial
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rating Puntuacion 7.3
rating Puntuacion 6
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Programación: Javier Maura
Gráficos: Miguel Ángel Carrillo Guillén
Música: Juan M. Servera
Soporte audio: Jorge Cabezas
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redactoragamenon3 · review computeremuzone
Kome Bumb is into the essence of platforms games that Island Dream released in kiosks in its moment. This is a program so inconsequential as entertaining, extremely simple in every way (it has not options menu) and a colorful "cartoon" look.

  In Kome Bumb adopt the role of a furry little character with great jumping ability. Our mission is to locate and neutralize a series of bombs scattered throughout each level of the game before the timer on the top right of the screen reaches zero. To neutralize these pumps have to make your character literally eat them. This action we can perform putting us on the explosive device, and pressing "down".

Focusing on the technical side, Kome say Bumb has many similarities to Sila's Quest (and other titles from Island Dream). In fact I would say they share graphic "motor".

 Kome Bumb offers friendly, colorful , with comic esthetics or cartoon graphics. The animations of all the characters, even without luxuries, are adequate, and the same is true about multi scroll.

 In the sound section, we have a unique melody, quite tiresome and enervating, which is repeated throughout the game, plus a few gullible sound effects (used many of them, afterwards, in the abovementioned Sila's Quest.

This is a bit risky game, very similar to other arcade platformer games from this company, which is, again, somewhat repetitive, yet sympathetic, nice and why not say, mildly amusing.
First published in: Juegos Liberados
6
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Author: agamenon3

Reviewed: 2014/03/11

Visits: 12245 (#1003)
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