AFTERBURNER PLAYERS GUIDE

LOADING AFTERBURNER

1. Set-up your Computer System as detailed in the instruction booklets 
   that accompany your Computer, and connect to your TV or monitor. 
   Ensure that any cartridges or peripherals (such as disk drives, 
   cassette players, printers, etc.) are disconnected from your 
   computer.

   Failure to do so may cause loading difficulties. (If your computer 
   has a built in disk or cassette drive you will not be able to 
   disconnect the built-in item, but ensure that any other peripherals 
   are disconnected).

2. If you are using a COMMODORE 64 or COMMODORE 128 with the CASSETTE
   AFTERBURNER ...

   a) Connect your datacassette to your Commodore 64 or 128, and switch
      your TV/monitor and Computer ON.
      (Commodore 128 owners should now select 64 mode by typing GO64 
      and pressing RETURN, then Y and pressing RETURN).

   b) Insert your AFTERBURNER cassette into the datacassette, ensuring 
      that SIDE A faces upwards. Ensure the cassette is fully rewound.
  
   c) Hold down the SHIFT and RUN/STOP keys on the Computer together. 
      Then press the PLAY key on the datacassette.

   d) When prompted by the Computer turn to side B making sure the 
      cassette is fully rewound.

3. If you are using a COMMODORE 64 or COMMODORE 128 with the DISKETTE
   AFTERBURNER ...

   a) Connect your disk drive to your Commodore 64 or 128, and switch 
      your TV/monitor, Computer and Disk Drive ON.
      (Commodore 128 owners should now select 64 mode by typing GO64 
      and pressing RETURN, then Y and pressing RETURN).

   b) Insert the AFTERBURNER diskette into the disk drive, side 1 up.

   c) Type LOAD "*" 8,1, and press RETURN.

   d) When prompted by the Computer turn to side B.

4. If you are using an AMSTRAD CP464, 664 or 6128 with the CASSETTE
   AFTERBURNER ...

   a) Switch your TV/monitor and computer ON.

   b) If your computer has a built-in disk drive you should now connect
      a compatible cassette player to your computer, and then type TAPE
      and press RETURN. This sets your computer ready to load from 
      cassette.

   c) Insert your AFTERBURNER cassette into the cassette player, 
      ensuring that SIDE A faces upwards. Ensure the cassette is fully 
      rewound.

   d) Press CTRL and the samll ENTER key together then press PLAY key 
      on the recorder.

   e) When prompted by the Computer turn to side B making sure the 
      cassette is fully rewound.

5. If you are using an AMSTRAD CPC 464, CPC 664, CPC 6128 with the 
   DISKETTE AFTERBURNER ...

   a) Switch your TV/monitor and Computer ON.

   b) If your computer has a built-in cassette player you should witch 
      your computer and connect a compatible disk drive to your 
      computer. Now switch the disk drive and computer ON and type DISC
      and press RETURN. This sets your computer ready to load from 
      diskette.

   c) Insert the AFTERBURNER diskette into the disk drive, side 1 up.

   d) Type RUN "DISC" then press the ENTER key.

   e) When prompted by the Computer turn to side B.

6. If you are using a SINCLAIR ZX SPECTHUM, SPECTRUM +, SPECTRUM 128,
   SPECTRUM+2 or SPECTRUM+3 with the CASSETTE AFTERBURNER ...

   a) Connect your cassette player to your Spectrum computer in the 
      usual manner. (If your computer features a built-in cassette 
      player this is already done).

   b) If you wish to use a joystick, insert the necessary interface now.
      If your computer has a built-in joystick port then connect a 
      suitable joystick now. (See Control Notes for details of 
      compatible joysticks).

   c) Switch your TV/monitor, cassette player and computer ON. (If your
      computer now shows a menu screen, you may select either 48K or 
      128K BASIC).

   d) Insert the AFTERBURNER cassette into the cassette player, 
      ensuring that SIDE A faces upwards. Ensure the cassette is fully 
      rewound.

   e) Type LOAD "" then press the ENTER key.

   f) When prompted by the Computer turn to side B making Sure the 
      cassette is fully rewound.

7. If you are using a SINCLAIR +3 with the DISKETTE AFTERBURNER ...
   
    a) If you wish to use a joystick, insert the necessary interface 
       now. If your computer has a built-in joystick port then connect 
       a suitable joystick now. (See Control Notes for details of 
       compatible joysticks).

    b) Switch your TV/monitor and computer ON.

    c) Insert the AFTERBURNER diskette into the disk drive, side 1 up.
    
    d) Now select the LOADER option from the menu and press ENTER.

    e) When prompted by the Computer turn to side B.

8. If you are using an ATARI ST computer with the DISKETTE 
   AFTERBURNER...

   a) Connect your disk drive to your Computer (if your computer 
      features a built-in disk drive you will not need to do this).

   b) Insert the AFTERBURNER diskette "A" into disk drive A, label side
      up.

   c) Switch your TV/monitor, computer and disk drive ON.

   d) When prompted by the Computer insert DISKETTE "B into disk drive 
      A, label side up.

9. If you are using a COMMODORE AMIGA computer with the DISKETTE 
   AFTERBURNER...

   a) Insert the AFTERBURNER diskette "A" into disk drive A, label side
      up.

   b) Switch your TV/monitor and computer ON.

   c) When prompted by the Computer insert DISKETTE "B" into disk drive
      A, label side up.

10. If you are using an MSX computer system with the CASSETTE 
    AFTERBURNER ...

    a) Connect your cassette player to your MSX computer in the usual 
       manner. (If your computer features a built-in cassette player 
       this is already done).

    b) Switch your TV/monitor, cassette player and computer ON.

    c) Insert your AFTERBURNER cassette player, ensuring that SIDE A 
       faces upwards. Ensure the cassette is fully rewound.

    d) Type BLOAD "?", R then press the RETURN key. (If your computer 
       has a built in disk drive, you will need to type this command to
       load AFTERBURNER: BLOAD "CAS:?", R).

    e) When prompted by the Computer turn to side B making sure the 
       cassette is fully rewound.

NOTICE TO CASSETTE USERS OF AFTERBURNER

The first section of AFTERBURNER will now load into your computer 
memory. Cassette versions will load in stages, and you will see a 
variety of flashing colours around the screen as loading occurs. You 
will see on screen prompts if you need to START or STOP the cassette, 
as you guide your F-14 through the levels.

NOTICE TO DISKETTE USERS OF AFTERBURNER

The first section of AFTERBURNER will now load into your computer 
memory. Disk versions will load in stages. Further sections of 
AFTERBURNER will be loaded automatically as you guide your F-14 through
the levels.

JOYSTICK AND KEYBOARD CONTROL NOTES ...

1) Commodore 64 owners may use any compatible joystick, plugged into 
   port 2.

2) Amstrad CPC owners may use any compatible joystick plugged into the 
   port. Equivalent control is also available from the keyboard keys.

3) Spectrum owners may use Kempston, Interface 2, cursor compatible 
   joysticks (Sinclair joystick). Equivalent control is also available 
   from the keyboard keys.

4) Atari ST users may use any compatible joystick plugged into port 1. 
   Equivalent control is also available from the mouse.

5) Commodore Amiga users may use any compatible joystick plugged into
   the port. Equivalent control is also available from the mouse.

6) MSX owners may use any compatible joystick plugged into the port. 
   Equivalent control is also available from the keyboard keys.

LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and 
have developed high standards of quality control to bring you this 
product. Therefore, in the event that you experience any difficulties 
whilst loading, it is unlikely to be a fault with the product itself. 
We suggest that you switch OFF your computer and repeat the loading 
instuctions carefully, checking that you are using the correct set of 
instructions for your computer and software. If you still have problems,
consult the User handbook that accompanies your computer or consult 
your software dealer for advice. In the case of continued difficulty,
and have checked all of your hardware for possible faults, may we 
suggest that you contact our Customer Advice Department in writing for 
assistance.

	Activision Customer Advice (AFTERBURNER)
		       Blake House 
		    Manor Farm Estate
		     Manor Farm Road 
                         Reading 
                        Berkshire

Your letter should clearly state the following:

 your name and address
 a daytime telephone number (if available)
 the name of the product you are having difficulty with
 whether it is on cassette or diskette
 the computer system you are using and any peripherals, joysticks, etc. 
  you use with the software in question
 where and when you bought the product
 a detailed description of the difficulty you are having.

AFTERBURNER OPTIONS ...

Once AFTERBURNER is loaded, you'll see several presentation screens, 
pressing any key during this sequence will take you to the menu page 
listing your available gameplay options. You may now select from your 
options, described below, which vary depending upon the version of 
AFTERBURNER that you are playing.

START GAME (All versions)

When you select this option, the game will begin. Pressing the FIRE 
BUTTON on a selected joystick has the same effect.

KEYBOARD (1)/KEYBOARD (2) (Spectrum, Amstrad, MSX version only) 

Selects play by keyboard (as opposed to joystick). Two different 
layouts may be selected from main control. See the QUICK REFERENCE 
LISTING for key details.

MOUSE (ST/AMIGA)

Selects play by mouse and selected keyboard keys. See QUICK REFERENCE 
LISTING for key details.

KEMPSTON JOYSTICK (Spectrum version)
PROTEK JOYSTICK (Spectrum version)
SINCLAIR JOYSTICK (Spectrum version)

Selects use of one of these specific joysticks. Once selected, the 
joystick chosen will be highlighted upon the menu, and you may now 
begin to play by selecting START GAME.

MUSIC ON/OFF (All versions)

Toggle between music ON/OFF

SOUND EFFECTS ON/OFF (All versions)

Toggle between sound effects ON/OFF

SPEED TOGGLE ...

Pressing the SPEED TOGGLE button will alter your speed between
CRUISE > SLOW or CRUISE > FAST
You will remain at either SLOW/FAST until you stop pressing the button 
when you will return back to CRUISE speed.

In order to take effect of your AFTERBURNER's you will have to press 
the SPEED TOGGLE button twice in quick succession. After a fixed period
of time you will return back to CRUISE speed.

ROLLING YOUR F-14

In order to shake off enemy aircraft/missiles which are coming at you 
from behind, it is necessary to perform a 360 degree flip. To do this 
move from one side to the other in quick session.

CANNONS

The cannons are automatically activated when an enemy appears on the 
screen. You may shoot at the enemy with your cannons. You will be 
awarded 1 HIT point for each of the enemy aircraft you hit. At specific
points in the game you will be awarded a bonus based on your HIT points.

LOCK-ON INDICATOR

When the LOCK-ON indicator is activated, you may use your missiles to 
knock out the enemy aircraft. A small target will appear over the 
target. You will be awarded 1 hit point for each of the enemy aircraft 
you hit. At specific points in the game you will be awarded a bonus 
based on your HIT points.

WARNING LIGHTS ...

When the enemy is coming up at you from behind, this will activate the 
WARNING LIGHTS. When this occurs take care.

REFUELING ...

During the game at specific points the computer will take over control 
and will guide you in for refueling. During this sequence you will also
receive extra missiles.

BONUS LIVES ...

As you venture further into the game you will be awarded extra lives to
help you complete the game.

HIGH SCORE TABLE ...

If you manage to achieve a hi-score, you will be asked to enter your 
name. If you own a dsk version of AFTERBURNER this will now be saved to
the disk.

QUICK REFERENCE LISTING

JOYSTICK CONTROLS (AVAILABLE ON ALL VERSIONS)

DOWN/LEFT < DOWN > DOWN/RIGHT 
UP/LEFT   <  UP  > UP/RIGHT
MISSILES     -     FIRE BUTTON
SPEED TOGGLE - (SPACE) KEY

MOUSE CONTROLS (ST/AMIGA)

DOWN/LEFT < DOWN > DOWN RIGHT 
LEFT      <      > RIGHT
UP/LEFT   <  UP  > UP/RIGHT
MISSILES     -     MOUSE BUTTON 1
SPEED TOGGLE -     MOUSE BUTTON 2 OR (SPACE) KEY

KEYBOARD CONTROLS (SPECTRUM/AMSTRAD/MSX)

You may select one of two layouts when the game begins. These are shown
below. Refer to either the JOYSTICK or MOUSE controls for details of 
the movements available.

(Note: Two letters separated by a + symbol indicates these keys must be
pressed simultaneously)

KEYBOARD OPTION (1)			KEYBOARD OPTION (2)
Keyboard key(s)				Keyboard key(s)
to achieve movement required		to achieve movement required

    Q	W   E			          Q+I	Q   Q+O
     \  |  /                                 \  |  /
      \ | /				      \ | /
       \|/                                     \|/
   A ---+--- D                             I ---+--- O
       /|\                                     /|\
      / | \                                   / | \                              
     /  |  \                                 /  |  \
    Z   X   C                             A+I   A  A+O

MISSILES - (S) KEY	                 MISSILES - (P) KEY
SPEED TOGGLE - (SPACE) KEY	         SPEED TOGGLE - (SPACE) KEY

AFTERBURNER tm presented by Activision (UK) Limited Copyright 1988 SEGA
This game has been manufactured under license from Sega Enterprises Ltd.
and "AFTERBURNER tm" and "SEGA tm" are trademarks of Sega Enteprises 
Ltd. and used by Activision (UK) Limited under authorisation.

THE CODERS

Commodore 64		Coding by Dalali Software Limited
			Music by Adam Gilmore
			Graphics by Focus C.E. Limited

Spectrum/Amstrad	Coding by Keith Burkhill
			Music by Jon Paul Elridge of Foursfield
			Graphics by Focus C.E. Limited

ST/Amiga		Coding by Argonaut Software Limited
			Music by Uncle Art
			Graphics by Focus C.E. Limited

MSX			Coding by Mr. Micro & Keith Burkhill
			Music by Jon Paul Elridge of Foursfield
			Graphics by Focus C.E. Limited

PRODUCTION

Producer		Stuart Hibbert
Graphics		Saul Marchese/Stuart Hibbert
Test			Dave Cummings/Nick Dawson
Acknowledgement		Andy, Neil, Bonita, Jane, Rod, Maketing,
			Manufacturing, Administration, Finance, Sales...

PLAYERS GUIDE
Written by		Stuart Hibbert

A SOFTWARE STUDIOS PRODUCTION
