Published on2005/06/04
Amsoft published this game from the Spanish company Indescomp as part of its Gold Series, placing it on the same level as other gems like *Campeones* (also from Indescomp), 3D Grand Prix, Raid Over Moscow, and Sorcery.
Supertripper was programmed by Paco Suarez and Pedro Ruiz, with Carlos Diaz de Castro handling the graphics, as he did for *Campeones*.
This is a platform game where, as always, the mission is easier said than done… You, Supertripper, must find the 28 floppy disks scattered across the planet Khuh and escape. Use balloons to evade the natives who weaken you in encounters.
That's right... Our character has a limited number of balloons with which he can access higher levels in his search for the floppy disks, or to escape the numerous enemies that drain his precious energy... We only have one life, so the game becomes quite challenging when we encounter "natives" who chase us to the ends of the earth. Although there are packages with more balloons scattered throughout the map, these are completely insufficient, since simply jumping activates one. Likewise, falling into the water automatically ends the game, so you have to be careful not to fall to the lower levels.
Supertripper is a very difficult game, but it's addictive as you search for new levels. It's a shame that our character can't jump without having to activate the precious balloons, but once you get the hang of flying, it's actually quite fun.
The graphics do their job, sharing some commonalities with Champions (for example, the water graphic is identical), which is no coincidence since the graphic artist is the same.
In terms of sound, we have the menu melody (by Beethoven) that repeats throughout the game, and a few sound effects associated with various events. Incidentally, as a curious detail, notice that the sound effect when you collect the balloon packs is identical to the one for collecting bullets in Cosa Nostra. Coincidence? I don't think so... maybe some of the Supertripper developers later participated in the projects of Opera Soft.
Supertripper was programmed by Paco Suarez and Pedro Ruiz, with Carlos Diaz de Castro handling the graphics, as he did for *Campeones*.
This is a platform game where, as always, the mission is easier said than done… You, Supertripper, must find the 28 floppy disks scattered across the planet Khuh and escape. Use balloons to evade the natives who weaken you in encounters.
That's right... Our character has a limited number of balloons with which he can access higher levels in his search for the floppy disks, or to escape the numerous enemies that drain his precious energy... We only have one life, so the game becomes quite challenging when we encounter "natives" who chase us to the ends of the earth. Although there are packages with more balloons scattered throughout the map, these are completely insufficient, since simply jumping activates one. Likewise, falling into the water automatically ends the game, so you have to be careful not to fall to the lower levels.
Supertripper is a very difficult game, but it's addictive as you search for new levels. It's a shame that our character can't jump without having to activate the precious balloons, but once you get the hang of flying, it's actually quite fun.
The graphics do their job, sharing some commonalities with Champions (for example, the water graphic is identical), which is no coincidence since the graphic artist is the same.
In terms of sound, we have the menu melody (by Beethoven) that repeats throughout the game, and a few sound effects associated with various events. Incidentally, as a curious detail, notice that the sound effect when you collect the balloon packs is identical to the one for collecting bullets in Cosa Nostra. Coincidence? I don't think so... maybe some of the Supertripper developers later participated in the projects of Opera Soft.











Programa (MSX): Paco Suárez García, José Ramón Fernández Maquieira
Gráficos: Carlos A. Diaz de Castro
Versión Amstrad PCW (no oficial): Felipe Monge