MEDIA
Screens and video
Gameplay
EDITORIAL
Analysis
karnevi2019/06/08
A new direct conversion, like so many others, and once again the game chosen is a recreational license (the usual in the last years of the 8 bits, along with those of movies).
I never saw anything special to the Spectrum version, which is what I was able to know at the time; It was a racing game, dull and boring, and the same goes for his MSX twin (who does not lose excessive speed but the music does - or at least I could not hear it, because Mc Alby is accredited).
However, the 1988 SEGA recreative is another song. It has spectacular graphics and sound, and it sure was a joy to play a game with the wheel and the car in which you sat moving according to the course of the circuit.
But of course, converting it to 8 bits was really complicated, and more when all the resources were not used to try it.
I never saw anything special to the Spectrum version, which is what I was able to know at the time; It was a racing game, dull and boring, and the same goes for his MSX twin (who does not lose excessive speed but the music does - or at least I could not hear it, because Mc Alby is accredited).
However, the 1988 SEGA recreative is another song. It has spectacular graphics and sound, and it sure was a joy to play a game with the wheel and the car in which you sat moving according to the course of the circuit.
But of course, converting it to 8 bits was really complicated, and more when all the resources were not used to try it.
CREDITS
Development team
Original
Coding: John Mullins
Graphics: Clive Paul
Music & FX: Dave Lowe
MSX
Coding: Isidro Gilabert (Zydro)
Music: Alberto José González Pedraza (Mc Alby)
Coding: John Mullins
Graphics: Clive Paul
Music & FX: Dave Lowe
MSX
Coding: Isidro Gilabert (Zydro)
Music: Alberto José González Pedraza (Mc Alby)
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Latest comments
Por cierto, los efectos creo que son los mismos del Shooting Range. No fueron cosa mía.
2021-08-03 23:27:41 02 McAlbyAquí puede oírse la música que hice para MSX. Desgraciadamente solo sonaba al terminar la carga del juego y al pulsar una tecla se perdía para siempre. Probablemente estuviese ubicada en alguna zona de memoria que luego el juego usaba para otras cosas. www.youtube.com/watch?v=mKiQaqb9exM
2021-08-03 23:26:09 03 karneviYo lo he visto super soso, y de cuando lo jugaba en Spectrum tampoco tengo gran recuerdo... Eran cargas superlargas que no compensaban para lo que veías después. Quizá en CPC, al ser más atractivo visualmente, transmita otra cosa y te pegue más a la pantalla.
2019-06-09 23:20:33 04 NevilleA mí el juego me da la impresión contraria a la del comentario... la versión arcade, que pude jugar por fin gracias a Final Burn, me parece demasiado rápida y ruidosa como para dejarse jugar bien. La versión amstrad CPC, en cambio, me pareció bastante buena, aunque es verdad que juegos de este estilo los hay a patadas. Pero al menos se podía jugar. De las versiones Spectrum y MSX deduzco que serán parecidas pero con menos colores, claro.
2019-06-09 15:53:57