Published on2019/03/23 at 07:51
When I had the first news of this game, in the development forums of CEZ GS in 2007, I was amazed. Not only was it an action game, with shots, which I really wanted in those days, but I found the graphic concept tremendously original: those graphics that were shadows, where nothing was seen but everything was said ... And that resulted in an atmosphere that could not have been achieved otherwise.
It was one of the many projects that arose at that time in those forums, and it was forgotten ... Then came the dissolution of the group in early 2009, the emergence of the Mojon Twins as an independent group ... And in 2010 we returned to have news of him, but not as a project, but as a reality.
The result was what it was meant to be. A very entertaining game, with a great atmosphere, and a development not very different from other games of the cairns: platforms, big jumps and collect a series of objects, in this case sixteen crucifixes, which will enable our protagonist to move to Purgatory.
It was one of the many projects that arose at that time in those forums, and it was forgotten ... Then came the dissolution of the group in early 2009, the emergence of the Mojon Twins as an independent group ... And in 2010 we returned to have news of him, but not as a project, but as a reality.
The result was what it was meant to be. A very entertaining game, with a great atmosphere, and a development not very different from other games of the cairns: platforms, big jumps and collect a series of objects, in this case sixteen crucifixes, which will enable our protagonist to move to Purgatory.











Diseño, código, gráficos, música / Design, code, graphics, music: na_th_an
Pantalla de carga, carátula / Loading Screen & cover art: anjuel
Efectos de sonido / Ingame sound effects: Shiru
Versión C64
Code: Majikeyric
Graphics: José Luis Castaño González (na_th_an)
Music: Mibri, Uctumi