Profesión: Detective - 1er. Caso: El Fantasma de Villa del Mar

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antares
Review
antares
Published on2001/09/13
PROFESSION: DETECTIVE - THE CASE OF THE GHOST OF VILLA DEL MAR

You'll have to forgive me, but I'm afraid this review isn't going to be very detailed. You see, when I write one of these reviews, I like to learn as much as possible about the game beforehand. You know the drill: play a few rounds, spend some time with it, and if I'm unfamiliar with it, try to find the manual. It always helps to read the instructions, understand the plot, and everything else. It makes for a more complete review.

Well, in this case, we'll have to settle for skimming the surface of a game that's technically terrible, but which seems to have more depth than it initially appears.

"Profession: Detective, The Case of the Ghost of Villa del Mar" (what a title!) is the Spanish version of a character created by Spinnaker Software at the dawn of the 8-bit era. In the original, it's not a single game, but a series of them, all revolving around an investigator who must solve a series of mysteries, with a certain childish touch.

Not surprisingly, the "saga" is aimed at younger gamers, although it must be admitted that anyone (even us nostalgic, budding thirty-somethings) can have a good time with it.

And you can't imagine how hard it was for me to gather this information. Of course, I could have tried to guess what the original title of the game was. "Surely," I thought, "it'll have the word 'Detective' in it." Well, no. It's (get this): "Snooper Troops." Go figure...

Even more: I don't even know which of the adventures is the one you have here, translated, although I deduce that it's "The Granite Point Ghost" (because the word "Ghost" appears in the title).

What was that one about? Well, it was about a family moving into a house they had just bought. But it turns out that a series of strange noises, all sorts of knocking sounds, and other supposedly supernatural annoyances are making their lives miserable.

Displaying admirable skepticism (and even overcoming the disappearance of... the youngest daughter's kitten—didn't I tell you this is aimed at younger players?), the family members think that someone is actually trying to force them out of their property, so they hire our services to solve the mystery.

I haven't played long enough to confirm whether this case of "The Ghost of Villa del Mar" is actually a translation of "The Granite Point Ghost." It's not easy, among other things, because the game is meticulously translated. Even the street names and character names have been adapted to our language (with a charming Catalan touch; notice the surnames of some of the suspects: there's a Serra, a Castells...).

The game is primarily controlled through menus and exclusively with the keyboard (something quite unusual for the Commodore). A series of numbered options will appear on the screen, and you must select one by pressing the corresponding key. There's a sort of "automatic notepad" that records the places visited, the suspects questioned, and their answers. There's also a database in the detective office where you can manage the information found and gather more data on the characters until you can formally accuse one of them.

Keep in mind that the original version of this game dates from between 1982 and 1983 (some of you may not even have been born yet), so technically it's ancient, with almost no sound, and graphics so schematic and simplistic they wouldn't look out of place if they were scribbled on a piece of paper pinned to a nursery wall. Don't even expect action. It's an incredibly slow game. But, making an effort of imagination, and trying to think about what impression it might have made, especially on the kids who were just starting out in computing, 20 years ago, I think we are looking at a truly charming game, despite all its flaws.
karnevi
Review
karnevi
Nota 21/03/2018: En 2001, Antares comentó la versión C64 de este juego, que no era sino una localización. Después supimos que la versión MSX había sido realizada íntegramente en España. Por cuestiones históricas/afectivas, se decidió conservar la review original, así como la descarga, aun cuando las localizaciones no son objeto (al menos de momento) de esta página.

Pero no ocurrió solo eso, sino que resultó que habíamos estado confundiendo la versión MSX del juego con la segunda parte, aparecida para MSX 2. Así que, aunque pensábamos que teníamos las dos versiones realizadas de un mismo juego, en realidad estábamos mezclando la versión de la primera parte para C64 y la versión de la segunda parte de MSX 2.

Para deshacer el entuerto, lo mejor es acudir al origen: en 1982 se publicaron dos juegos para Apple II, Atari 8-bit, Commodore 64 y PC MS-DOS. El primero de ellos se llamó "Snooper Troops: Case #1: The Granite Point Ghost" y el segundo "Snooper Troops: Case #2 - The Case of the Disappearing Dolphin". Gracias, Wikipedia.
developing teamdeveloping team
"Snooper Troops: Case #1: The Granite Point Ghost" created by Tom Snyder Prod. Inc.

Adaptación C64: Norbert Martínez, Francisco Alonso, Enric Calvet

Versión MSX: Josep Losantos, Norbert Martínez, Agustín Pérez
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User comments View all (3)
yan 2019-03-28 04:55:21
alguien lo paso? sabe la palabra para encerrar a ferrer?
Ariel Argentina 2011-07-15 02:16:01
el culpable por descarte erra Ferrer, pero tenias que mencionar una palabra que demuestre que es culpable, y ahi nunca lo pude terminar!!! jajaja abrao
Juandi 2010-02-13 19:27:26
Buenas, la última frase del comentario alude a las impresiones que este título causó en los jóvenes que hace 20 años se iniciaban con los ordenadores. Me gustaría comentar la mía, ya que en…
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