Malaika - Prehistoric Quest

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karnevi
Review
karnevi
Published on2019/02/01
Playing a game of Karoshi Corp. is like going thirty years back in time and living the magic of unsealing a new MSX cartridge with the illusion of a 12-year-old child. Or it must be, because I never had the fortune to have one, but I could see how my friends hallucinated with the specific games for their system.

All the graphic and sound charm of those times are in this Malaika Prehistoric Quest, a beautiful work by Jon Cortázar that I had not seen until today -it was launched for MSXdev'06-.

Some time later he would launch another game with the same protagonist, already under the RELEVO label, which will also have a full review on this page.
developing teamdeveloping team
Concept, code, graphics, music, sfx: Jon Cortázar Abraido (aka El Viejo Archivero)
Additional code, development tools, testing: Eduardo A. Robsy Petrus (aka pitpan)

Also helped:Albert Beevendorp (aka BiFi), Fernando López Ostenero (aka SapphiRe), Antonio Cano-Caballero Pérez (aka makinavaja), Rebeca Llaguno Fuentes, #msxdev IRC channel (Rizon network)
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