On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Destroyer
Recreativa: Cidelsa
Genre: Arcade
Type: Shoot 'em up
Distribution: Amateur
Contest: MSXdev'14 #6
Links
| Rating | Votes |
| 6 | 1 |
| 8 | 1 |
| 10 | 1 |
Créditos adicionales:
Cidelsa - el fantástico juego original
Jannone - magníficas herramientas gráficas
E.Robsy - ASMSX / pionero de la MSXDev
KNM - compositor del tema principal
Karnevi - apoyo
RetroWorks - apoyo
If I'm not mistaken, Destroyer was the first Spanish video game in history. It is a position that in the imagination of many occupies Bugaboo the Flea, but as you can see in its file, the game of Cidelsa arrived at the arcades in 1980.
Wyz embarked on the remake for MSX because it was a technical challenge. Or imagine it, because I have known him for more than twenty years, since he added intros to the first games that were available in CEZ for the Japanese computer.
And here the objective (as I have no idea of programming, I don't know if it was also a challenge) was for the MSX screen to emulate that of the recreational one; that is to say, that its disposition was vertical, higher than wide.
The technology of the year 1980 is perfectly emulated by the MSX in a game that was one of the many matamarcianos that populated the game rooms in that wonderful decade, but that has the added, as we said at the beginning, of being the first which was made in Spain.
Wyz embarked on the remake for MSX because it was a technical challenge. Or imagine it, because I have known him for more than twenty years, since he added intros to the first games that were available in CEZ for the Japanese computer.
And here the objective (as I have no idea of programming, I don't know if it was also a challenge) was for the MSX screen to emulate that of the recreational one; that is to say, that its disposition was vertical, higher than wide.
The technology of the year 1980 is perfectly emulated by the MSX in a game that was one of the many matamarcianos that populated the game rooms in that wonderful decade, but that has the added, as we said at the beginning, of being the first which was made in Spain.
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