[PC DOS]
Level select:
Use the following trick to unlock all the levels in the campaign mode. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "*.usr" file in the folder with the profile and save game directories. The *.usr file contains information about the missions and other game options. You will find some lines like this:
*VARIANT 1 0
*VARIANT 2 0
*VARIANT 3 0
The first number is the difficulty of the stage, while the second one describes its
completion. To unlock all the levels, edit the lines to resemble:
*VARIANT 1 1
*VARIANT 2 1
*VARIANT 3 1
Use the following trick to unlock all the levels in the campaign mode. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "*.usr" file in the folder with the profile and save game directories. The *.usr file contains information about the missions and other game options. You will find some lines like this:
*VARIANT 1 0
*VARIANT 2 0
*VARIANT 3 0
The first number is the difficulty of the stage, while the second one describes its
completion. To unlock all the levels, edit the lines to resemble:
*VARIANT 1 1
*VARIANT 2 1
*VARIANT 3 1











Executive Producer: Ignacio Pérez Dolset
Lead Programmer: David Punset Martínez
Lead Artist: JJ Palomo
Lead Designer: Jorge Luis Sánchez
Music & Sound: Mateo Pascual
PR & Marketing: Íñigo Vinós
Programming: Miguel Angel Pastor Manuel, Julián Pérez, Ismael Noche, Rubén Ramos Salvador, Raúl Ramos García, Sergio Garcés
Game Art: Alberto Garciá, Iván De Andrés González, Francisco José García Calpe, Luis Calero Serrano, Iván Del Rio, Jose Manuel Oli
Design, Production: David Mur, Juan De Miguel