Commandos Strike Force (Eidos 2006) :: PC Zone
es   en | envíanos un correo |    
karnevi · 2020-12-07 · 8349 views [#369] 
 
|      | facebook  twitter  menéame
Review Manual [1] Magazines [1] Maps [0] Cheats [2] Adverts [1] Development [0] Walkthrough Videos [4] Covers [0] Media [0] Credits Comments [3] -cez-
We have NEW CEZ ACCOUNT ON TWITTER. Click on the link to access and join us. If you followed us, keep in mind that you must do it again or you will not see our news. ;)
Carátula / Cover
download
info PC WIN
Other versions: CEZ GAME CARD
info
Language:
Genre: Estrategia
Distribution: Commercial
Available Magazines
  
ratings
RATE GAME
Rating Votes
10 1
8 1
Puntuacion 9.0
Puntuacion 8.3
COMMENT THE GAME (registration not necessary)
cez links
RELATED
Similar games:
IF YOU LIKE IT...
developing team
Original Design: Ignacio Pérez Dolset, Jorge Rosado de Álvaro
Project Director: José Manuel García Franco
Lead Designer: Jorge Rosado de Álvaro
Game Design: Arturo Sánchez Eiras, Juan deMiguel Contreras
Level Design: Armando Sobrado Cros, Ignacio Valencia Perello, Miguel Navío Vivó, Víctor Cerezo Olmo, Norvin José Altamirano Ruiz
Production: José Miguel Oliveros Pérez, Luis Fernando Sánchez García
Collaboration: Paul Robinson
Art Direction: Francisco Javier Soler Fas, Juan Benito Garraza Zurbano
Lead Artists: Daniel Estival Hernández, Daniel Olaya Ortiz, Juan Jesús García Galocha
Artists: Pedro Solís García, Javier García-Lajara Herrero, Daniel Moreno Díaz, Omar Antonio Parada Martínez, David Velasco, José Manuel Pérez De Vries, Antonio José González Benítez, David Melchor Díaz, José Antonio Grandal Souto, José Augusto Rodríguez Sepúlveda, Ángel Gabriel Díaz Romero, Diego Gimeno Ostertag, Javier Candela García, César Martínez Álvaro, Sergio Matesanz Gutiérrez, Eduardo Oliden Hermida, José F. Bermejo Fernández Salinero, Juan Servera Safón, Jaime Otegui Malo, David Mora Chamorro, Iván De Andrés González, Enrique Orrego Franco
Lead Animator: José Manuel Liébana Santamarta
Animation: Iván Lobón Herrera, Santiago García Berrocal, Iván del Río Gómez
Lead Programmer: Víctor Mendiluce
Co-lead Programmers: Francisco Ismael Raya Roa, Joaquín Martínez Albors
Programmers: Daniel García-Arista Delgado, Raúl Chaparro Castellano, Raúl Mellado Arias, Juan José Garrido Gómez, Ángel Luis Cabrero Senderos, José Maria Calvo, César Botana Rivera, Gustavo Adolfo Carrazoni García, Rubén Ramos Salvador, Juan Alberto Muñoz González, Enrique José Sáinz Navarro
QA Lead: Isaac Barrón Herman
QA Co-lead: José Ramón Díaz Martín
QA Testers: Joaquín de Prado García, Manuel Mendiluce Gil de Sagredo, Juan Fernández de Simón Pérez, Javier Agenjo Torres, Manuel Martín Usero García, Álvaro Medina Agraz
Music by: Mateo Pascual
Sound: Mateo Pascual, Fernando Román Martínez
Music performed by: Bratislava Symphony Orchestra & Bratislava City Choir
Creative Director: Ignacio Pérez Dolset
Development Director: François Coulon
Marketing Director: Iñigo Vinós
Marketing Design: María José Romero
Administration: Marta Lorenzo Zamorano, Laura Leo Fernández
Voice Acting: Jordi Brau, Ramón Langa, Camilo García, Claudio Rodríguez, Luís Reina, Conchi López, José Antonio Ceínos, Eduardo Del Hoyo, Óscar Carrascal, Iñaki Crespo, Fernando de Luis, Eduardo Jover
comment
Name:  Comment (if you write a link, omit "http"):
Add 8+3 (anti-spam)
karnevi · review computeremuzone
Commandos was launched on the market in 1998, almost instantly becoming a timeless classic worldwide. After the first installment, an extension was published ('Beyond the Call of Duty'), later appearing Commandos 2: Men of Courage (which even appeared on the consoles of the moment) and Commandos 3: Destination Berlin, that would end the trilogy.

Three years after this last installment, the game that concerns us today appeared, for computers and consoles, which represented a radical change of course with respect to what we had seen until then. It was about abandoning isometric strategy and embracing first-person shooter games, without neglecting the tactical aspect. It was a risky change (on the other hand it seemed more plausible that it would triumph in the world of XBox and Play), and it remained to know how it would be received, because the setting and even the essence were still there.

It did not reach the technical level of 'Call of Duty 2', the one that hit it at that time, and it did not have the success of its predecessors, but it is a good title that deserves a few games.

About its creators, we must say that Pyro Studios began to develop two new titles some time later, 'Cops' and 'Planet 51', without ever seeing the light. In 2012 it merged with Play Wireless, creating Pyro Mobile, which kept its doors open until 2017.

For its part, Eidos Interactive is, since 2009, Square Enix Europe.
8
8.5
8.5
8.5
8.3
Author: karnevi

Created: 2020-12-07
Visits: 8349 (#369)

screenshots