On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Premier Manager Ninety Nine. Total Football Management
Genre: Sport
Type: Football
Distribution: Commercial
Series: PC Fútbol
| Rating | Votes |
| 8 | 1 |
Programming: David Galeano, Fidel García Quesada, Jean-Michel Gonet, Enrique Sánchez, Leonardo Zayas, Daniel Aidek, Mario Raúl Carbonell, Miguel Ángel Escudero, Oscar Sánchez, José Manuel Bento
GFXWin 2 (Front end): Daniel García-Arista Delgado, Santiago Corbo
3D Engine: Jorge Valdehita, Francisco Urbano
Cameras programming: Sergio Castro
Screens, 2D animations: Alberto Moreno (Grihan), Ignacio Ruiz Tejedor
3D animations, 3D Grounds: Emilio Serrano García García, Alberto Gordillo Villafuertes
Database Coordination: Pablo Aranda
Database journalist: Alberto Adeva, Francisco Díaz, Óscar García Díaz, Luis Javier Moñino, Fernando Llamas, Pablo Yáñez
Additional Team Research: Sie Barlow
Database Programming: Marcos Jourón Berzosa
Programming: David Galeano, Fidel García Quesada, Jean-Michel Gonet, Enrique Sánchez, Leonardo Zayas, Daniel Aidek, Mario Raúl Carbonell, Miguel Ángel Escudero, Oscar Sánchez, José Manuel Bento
GFXWin 2 (Front end): Daniel García-Arista Delgado, Santiago Corbo
3D Engine: Jorge Valdehita, Francisco Urbano
Cameras programming: Sergio Castro
Screens, 2D animations: Alberto Moreno (Grihan), Ignacio Ruiz Tejedor
3D animations, 3D Grounds: Emilio Serrano García García, Alberto Gordillo Villafuertes
Database Coordination: Pablo Aranda
Database journalist: Alberto Adeva, Francisco Díaz, Óscar García Díaz, Luis Javier Moñino, Fernando Llamas, Pablo Yáñez
Additional Team Research: Sie Barlow
Sound effects: Tomás Rubio
Music: José Antonio Martín Tello
Design Manager: David Galeano, Alberto Moreno (Grihan), Ignacio Ruiz Tejedor, Carlos Abril
Game Design: Daniel Aidek, Mario Raúl Carbonell, Miguel Ángel Escudero, Oscar Sánchez, Pablo Aranda, Carlos Abril
Producer: Carlos Abril, Stephen Wahid
Associated Producers: Ignacio Ruiz Tejedor, Pablo Aranda, Víctor Ruiz Tejedor
International Development Consultancy: Clive Pembridge
Testing: Steve Lycett, Eric Nilson, Stephen Blower, Asad Habib, Sam Attenborough, Sie Barlow, Ian Whitaker, Paul Whitehead, Wayne Mellors, Simon Gilman, Lee Campbell, James McCarthy
Localisation: Sarah Bennett
Manual, Packaging: Martin Calpin, Chantal Beaumont, Richard Cartwright, Kim Blake, Matt Furniss
Programming: David Galeano, Fidel García Quesada, Jean-Michel Gonet, Enrique Sánchez, Leonardo Zayas, Daniel Aidek, Mario Raúl Carbonell, Miguel Ángel Escudero, Oscar Sánchez, José Manuel Bento
GFXWin 2 (Front end): Daniel García-Arista Delgado, Santiago Corbo
3D Engine: Jorge Valdehita, Francisco Urbano
Cameras programming: Sergio Castro
Screens, 2D animations: Alberto Moreno (Grihan), Ignacio Ruiz Tejedor
3D animations, 3D Grounds: Emilio Serrano García García, Alberto Gordillo Villafuertes
Database Coordination: Pablo Aranda
Database journalist: Alberto Adeva, Francisco Díaz, Óscar García Díaz, Luis Javier Moñino, Fernando Llamas, Pablo Yáñez
Additional Team Research: Sie Barlow
Sound effects: Tomás Rubio
Music: José Antonio Martín Tello
Design Manager: David Galeano, Alberto Moreno (Grihan), Ignacio Ruiz Tejedor, Carlos Abril
Game Design: Daniel Aidek, Mario Raúl Carbonell, Miguel Ángel Escudero, Oscar Sánchez, Pablo Aranda, Carlos Abril
Producer: Carlos Abril, Stephen Wahid
Associated Producers: Ignacio Ruiz Tejedor, Pablo Aranda, Víctor Ruiz Tejedor
International Development Consultancy: Clive Pembridge
Testing: Steve Lycett, Eric Nilson, Stephen Blower, Asad Habib, Sam Attenborough, Sie Barlow, Ian Whitaker, Paul Whitehead, Wayne Mellors, Simon Gilman, Lee Campbell, James McCarthy
Localisation: Sarah Bennett
Manual, Packaging: Martin Calpin, Chantal Beaumont, Richard Cartwright, Kim Blake, Matt Furniss
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