On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: World Wide Rally. Championship
Genre: Sport
Type: Racing
Distribution: Commercial
Price: 2995 Pts
Price: DM 49,95
Engine: DIV2 Games Studio
Available Magazines
| Rating | Votes |
| 1 | 1 |
| 2 | 1 |
| 8 | 3 |
| 9 | 2 |
| 10 | 1 |
Director: Luis F. Fernández
Sales manager: Eduardo Toribio
Programming: Javier Carrión, David Picón
Additional programming: Fernando Pérez Alonso, Luis F. Fernández, Jorge Sánchez
Graphic artists: Diego Ortiz, Fernando Aparicio, Eva Astorga
Intro: Javier Aguado
Menu design: Leticia Krahe, Fernando Aparicio
3D models: Javier Aguado, José Ricardo Abella
Music: Moisés Díaz Toledano, Ventura Blanco
Tower Communications and Digital Dreams Multimedia were no longer the tandem of yesteryear, and this is evident from the first line of the review that PC Top Player dedicated to the game. This is not my opinion; a year earlier, an 80 had been cut from PC Rally, the unofficial heir to Carlos Sainz on computers, when the former distributed the games of the latter. Something happened in between, you know, that the first lines of the review we were talking about is dedicated to skinning the game of 95 without compassion, making it clear that it was worse than this. So how did they give an 80 to that one and a 36 to the one in question?
The palatial intrigues of Hobby Press and Dinamic were reproduced in a more modest way in their underground equivalents, without the stories having transcended like those. And hey, in the nostalgic world any new information is more than welcome, so here we are to listen.
The game does not seem so bad, but one is worse at evaluating the games of the mid-90s, with polygons here and there, which never made us forget the pixelated sprites of childhood.
It is true that variety is not the strong point of the game, and that it always seems that we are driving the same car, but in a time when the best games cost around € 40-50, we are talking about a budget price. And we can't ask the elm for pears, which they did a lot with the resources that the old members of Diabolic had.
The palatial intrigues of Hobby Press and Dinamic were reproduced in a more modest way in their underground equivalents, without the stories having transcended like those. And hey, in the nostalgic world any new information is more than welcome, so here we are to listen.
The game does not seem so bad, but one is worse at evaluating the games of the mid-90s, with polygons here and there, which never made us forget the pixelated sprites of childhood.
It is true that variety is not the strong point of the game, and that it always seems that we are driving the same car, but in a time when the best games cost around € 40-50, we are talking about a budget price. And we can't ask the elm for pears, which they did a lot with the resources that the old members of Diabolic had.
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