Published on2022/03/29 at 09:54
If any of us are asked what the most famous fictional hedgehog in history is, we would have no hesitation in stating that it is "Sonic", the one who became SEGA's mascot, and who gave the Japanese company so many joys like the Italian plumber gave his rival Nintendo, from those times of 8 and 16 bit consoles to the present, with the film and the second part that is on the way.
A whopping 27 years ago, which is soon to be said, Elvis Gallegos, in the graphic section, and Manuel Pazos, in programming, decided to show that the blue hedgehog could perform extremely well on MSX, and they got down to business work, calling its creation "Sonyc" to avoid intellectual property rights.
It was a "post-classical" era, not five years ago the commercial life of 8 bits had passed into history in Spain, and in the world of the Japanese standard there were a few nostalgics taking advantage not of the original MSX, but of its evolutions less widespread, especially the MSX 2. They were semi-professional games, which were released for sale directly on diskette, without the possibility of playing them on an emulator.
Under these premises (it was not released as freeware until 2003), Sonyc was created for MSX 2+, a computer that did not see the light outside of Japan, and that had graphics modes and (optional) sound chips that multiplied the possibilities of the system, together with the higher ROM memory. I remember my friends with MSX or MSX 2 pining for one of these or a Turbo-R, but never got around to trying them out.
The game manages to reproduce the quality of the Megadrive original in 8 bits, with less color, yes, but keeping the speed that made it famous, which is very commendable if we take into account that the SEGA console had twice the number of bits. All this accompanied by melodies created for the occasion, of the same quality as the rest of the game.
After Sonyc, we had no more news of Elvis Gallegos, while Manuel Pazos continued to show us all what the evolutions of the MSX were capable of.
A whopping 27 years ago, which is soon to be said, Elvis Gallegos, in the graphic section, and Manuel Pazos, in programming, decided to show that the blue hedgehog could perform extremely well on MSX, and they got down to business work, calling its creation "Sonyc" to avoid intellectual property rights.
It was a "post-classical" era, not five years ago the commercial life of 8 bits had passed into history in Spain, and in the world of the Japanese standard there were a few nostalgics taking advantage not of the original MSX, but of its evolutions less widespread, especially the MSX 2. They were semi-professional games, which were released for sale directly on diskette, without the possibility of playing them on an emulator.
Under these premises (it was not released as freeware until 2003), Sonyc was created for MSX 2+, a computer that did not see the light outside of Japan, and that had graphics modes and (optional) sound chips that multiplied the possibilities of the system, together with the higher ROM memory. I remember my friends with MSX or MSX 2 pining for one of these or a Turbo-R, but never got around to trying them out.
The game manages to reproduce the quality of the Megadrive original in 8 bits, with less color, yes, but keeping the speed that made it famous, which is very commendable if we take into account that the SEGA console had twice the number of bits. All this accompanied by melodies created for the occasion, of the same quality as the rest of the game.
After Sonyc, we had no more news of Elvis Gallegos, while Manuel Pazos continued to show us all what the evolutions of the MSX were capable of.









Código: Manuel Pazos
Música: Jorrith Schaap