On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

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This is a great amateur game made by two students from the University of Alicante, for the annual video game creation contest CPCRetroDev (2019), dedicated to the wonderful Amstrad CPC 464 computer; they were winners among more than 30 candidacies in their seventh edition, no less no more.
Miss Input movement is pleasantly surprising and, at times, frantic, so your skill with the different keys will be essential to reach the end. You will have to bear in mind different aspects, such as the more you hold down the Q jump key, the more our big-headed character will jump, or that more than once it will be necessary to climb bouncing off the walls to reach the next platform, avoiding multiple dangers and, even, stick to the ceiling face down until the enemies pass by.
But don't worry, these are things that you will learn as you go, since there are no instructions. Also do not expect to find a visible number of lives, nor a timer. Just to tell you that there are quite a few screens-levels, but that due to the rhythm mentioned above, some are completed in seconds, so we are not facing a game that takes the entire afternoon or need it.
In short, an admirable and very interesting labyrinthine, spartan and quite sober title with only 4 colors, but very well used, enormously playable and addictive, despite its tiresome and repetitive soundtrack that, fortunately, can be deactivated...
Finally, I would like to remind you that a year later, an even more "chupigame" second part would arrive, which we also encourage you to download and enjoy.
Miss Input movement is pleasantly surprising and, at times, frantic, so your skill with the different keys will be essential to reach the end. You will have to bear in mind different aspects, such as the more you hold down the Q jump key, the more our big-headed character will jump, or that more than once it will be necessary to climb bouncing off the walls to reach the next platform, avoiding multiple dangers and, even, stick to the ceiling face down until the enemies pass by.
But don't worry, these are things that you will learn as you go, since there are no instructions. Also do not expect to find a visible number of lives, nor a timer. Just to tell you that there are quite a few screens-levels, but that due to the rhythm mentioned above, some are completed in seconds, so we are not facing a game that takes the entire afternoon or need it.
In short, an admirable and very interesting labyrinthine, spartan and quite sober title with only 4 colors, but very well used, enormously playable and addictive, despite its tiresome and repetitive soundtrack that, fortunately, can be deactivated...
Finally, I would like to remind you that a year later, an even more "chupigame" second part would arrive, which we also encourage you to download and enjoy.
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