On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Inca Man
Genre: Arcade
Type: Plattforms
Distribution: Amateur
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Game Programming: Luis Fernandez.
Music: Zoltar.
Sound FX: Johnny Acevedo.
Tile Set: Davit Masia. (Kronbits).
Enemies Sprites: Ansimuz, Kacper Wozniak, Elthen
Main Character Sprite: Davit Masia. (Kronbits).
Aditional Graphics: Johnny Acevedo.
Main Character Animation: Johnny Acevedo.
Box Cover Art Work: Roseta.
Without a doubt, one of the best games from Johnny Acevedo and his team of collaborators, better known as Amiten in the Retro world.
The truth is, it's an addictive platformer in which, basically, you have to collect diamonds, the occasional surprise item, and a final key to advance to the next level. Continue almost nonstop, screen after screen, for a total of 30. Meanwhile, you must avoid countless enemies who will try to kill you, and then stop you from doing so by simply touching you, running and jumping like there's no tomorrow.
All told, it doesn't seem like it has much of a story, but it's very cool, very playable thanks to its two difficulty levels, very entertaining, with good graphics and music (a little too fast for my taste) that sounds great, as you'd expect from the great computer that was the Commodore Amiga.
As a curiosity, it's exquisitely programmed in AMOS (a derivation of the very 80s BASIC). A great game.
The truth is, it's an addictive platformer in which, basically, you have to collect diamonds, the occasional surprise item, and a final key to advance to the next level. Continue almost nonstop, screen after screen, for a total of 30. Meanwhile, you must avoid countless enemies who will try to kill you, and then stop you from doing so by simply touching you, running and jumping like there's no tomorrow.
All told, it doesn't seem like it has much of a story, but it's very cool, very playable thanks to its two difficulty levels, very entertaining, with good graphics and music (a little too fast for my taste) that sounds great, as you'd expect from the great computer that was the Commodore Amiga.
As a curiosity, it's exquisitely programmed in AMOS (a derivation of the very 80s BASIC). A great game.
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