Army Moves

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Issue 1 (october 1988)Page 72-73
3638
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Issue 44 (Juillet-Août 1987)Page 40-41
512
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Issue 41 (june 1987)Page 16
54
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8
#19. July 1987. Page 69.

Hi there! I'm a rootin' tootin' soldier and I like killing things and eating nails! I'm a member of the Specialist Operations Corps - a crack regiment of nutters, er, I mean commandos, picked for dangerous missions. Today's a real doozy - across broken bridges, jungles, deserts, learn to cope with lots of different modes of transport, enter the enemy HQ, open a safe and get some information. And all before breakfast!

Ahem! Army Moves is a darn hard game. How's this for just the first screen - drive over a bridge, jump the pot holes, fire at the helicopters, fire at the jeeps, and all while firing at an enemy squadron! Not a piece de gateau, I can tell you.

My only major gripe with this game is that it's too easy to die! If you don't get bombed by helicopters, fall into holes and hit any jeeps in the first ten seconds, the only thing you can be sure of is that you're bound to do it in the next ten. And while you're keeping a weather eye out for all these hazards, you've also got to time leaps, dodge bullets and fire back!

It's nothing more than a cross-between Green Beret and Moon Buggy, and I reckon it's highly entertaining. For those who enjoy a good shoot 'em up, I'd recommend nothing better. It's a multiloader, so each level is complicated, and lots has been crammed in in the way of action. The graphics are nifty too, being large and well animated, and very detailed - and the multiload means there's lots of 'em.

With this and Arkanoid, Imagine looks to be heading back to its former glory, especially if it keeps up this association with Dinamic Software - the Spanish group that programmed the game. I doubt this'll be the last we hear of the Spanish connection.

If you want a bit of gratuitous violence before tea, buy it, 'cos it's the sort of game that'll keep you amused for hours. Me? I'm for another go. Haha! Eat lead Commie...

Tony Lee.


RATING

GRAPHICS: 8
PLAYABILITY: 8
VALUE FOR MONEY: 9
ADDICTIVENESS: 7
TOTAL: 8
Issue 63 (June 1987)Page 24-25
5
magazinemagazine
Issue 113Page 16-18
8
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Issue 20 (febrero 1987)Page 19
magazine
Issue 74 (10-16 febrero 1987)Page 44-45 (Amstrad CPC)
magazinemagazine
Issue 75 (17-23 febrero 1987)Page 30-33 (Amstrad CPC)
4.7
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RATINGSratings

CEZ

Total 8.7
Editorial rating
Essential
Current rating and category breakdown.
#139 in CEZ #42 in Arcade
Current CEZ rating
Graphics 8.4
Music 8.3
Gameplay 8.7
Presentation 9.3

Community & Magazines

Users
Users
8.9
#81 in CEZ #34 in Arcade
Mags
Mags
6.4
#301 overall #121 in Arcade
Votes
196
Participation
#18 in CEZ #7 in Arcade
Rating Votes
1 3
3 2
4 1
5 3
6 6
7 14
8 31
9 31
10 105
developing teamdeveloping team
Programa: Víctor Ruiz Tejedor
Gráficos: Víctor Ruiz Tejedor, Santiago Morga Bachiller
Música: Manuel Cubedo
Versión PC: Victoriano Gómez
Pantalla de carga: Javier Cubedo
Ilustración: Alfonso Azpiri

Versión C64: Zach Townsend
Gráficos C64: Andrew Sleigh & Jane Lowe
Música & FX C64: Fred Gray
commentcomment
AFFILIATES
thanksthanks
Enterprise game
Xilili
Spectrum/Amstrad CPC manual
Part 1 map & Part 2 map
MSX (Europe) (alternative version) cover, MSX (Europe) cover & MSX manual
Indice Retro
C64 cover
Amiga (Europe) cover & Imagine (Amiga) advert
MSX game
France advert
Álvaro Hermida Correa
PC 5 1/4" cover
AirShark
MSX (Summit) cover