On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Lunadia
Genre: Arcade
Type: Plattforms
Distribution: Amateur
Engine:
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Unfortunately, we do not have information about the authors of this game, so any help you can provide us will be welcome... Do you know who developed it?
manualGAME STORY:
PLOT:
You are a lunar researcher. You find yourself on a planet whose moon, Lunadia, has collided with an asteroid and collapsed. There is little time left to escape the disaster, but even less to recover your research.
OBJECTIVE:
You must recover the pieces that have been ejected from the lunar research before time runs out.
- You have 65 parsaits (a unit of Lunadian time equivalent to almost 1 Earth second) to recover them in each wave.
- You have 6 lives to recover the research pieces.
- Warning: With each wave (phase), the pieces ejected from Lunadia arrive faster. Be careful!
CONTROLS: Joystick in port 2: It only has 3 movements: left, right, and fire. (Therefore, to go up and down, we will use the fire button as a thrust and gravity as the method of descent).
VISUAL EFFECTS:
- If you die, the edge of the screen turns red.
- If you have fewer than 10 "parsaits" (time) remaining, an alarm will sound.
- If you pick up an item, "rescued" will appear on your lower monitor.
- If you have fewer than 3 lives remaining, your health bar on the left will turn red.
GAME ENDINGS:
- "Game over" - If you ran out of lives.
- "Time over" - If you ran out of time.
- "You did it" - If you succeeded and collected your research in time.
STAGES:
6 (Objective per stage: 30 objects or equivalent score)
Stage 1 - Score over 3,000 points
Stage 2 - Score over 6,000 points
Stage 3 - Score over 9,000 points
Stage 4 - Score over 12,000 points
Stage 5 - Score over 15,000 points
Stage 6 - Score over 18,000 points
If you survive the time limit and collect all 180 orbital pieces, you will have recovered the research.
NOTES: Game created with Garry Kitchen's GameMaker (Published by Activision in 1985). Game features are limited by the limitations of GameMaker. The music, sprites, scenes, and programming code for the game were designed using Game Maker.
CREDITS:
Concept and Development (Programming and Graphic Design): Commodore Spain
Loading Image: Commodore Spain
In-Game Music: Commodore Spain
Loading Screen Music: Narcisound (Lunadia Loader)
Platform: Garry Kitchen's Game Maker
MORE INFORMATION:
Our Website: https://www.commodorespain.es/
CSDB: https://csdb.dk/scener/?id=31577
------------------- Developed by Commodore Spain - 2025 ---------------------------------
-------------------- www.commodorespain.es ---------------------------------
PLOT:
You are a lunar researcher. You find yourself on a planet whose moon, Lunadia, has collided with an asteroid and collapsed. There is little time left to escape the disaster, but even less to recover your research.
OBJECTIVE:
You must recover the pieces that have been ejected from the lunar research before time runs out.
- You have 65 parsaits (a unit of Lunadian time equivalent to almost 1 Earth second) to recover them in each wave.
- You have 6 lives to recover the research pieces.
- Warning: With each wave (phase), the pieces ejected from Lunadia arrive faster. Be careful!
CONTROLS: Joystick in port 2: It only has 3 movements: left, right, and fire. (Therefore, to go up and down, we will use the fire button as a thrust and gravity as the method of descent).
VISUAL EFFECTS:
- If you die, the edge of the screen turns red.
- If you have fewer than 10 "parsaits" (time) remaining, an alarm will sound.
- If you pick up an item, "rescued" will appear on your lower monitor.
- If you have fewer than 3 lives remaining, your health bar on the left will turn red.
GAME ENDINGS:
- "Game over" - If you ran out of lives.
- "Time over" - If you ran out of time.
- "You did it" - If you succeeded and collected your research in time.
STAGES:
6 (Objective per stage: 30 objects or equivalent score)
Stage 1 - Score over 3,000 points
Stage 2 - Score over 6,000 points
Stage 3 - Score over 9,000 points
Stage 4 - Score over 12,000 points
Stage 5 - Score over 15,000 points
Stage 6 - Score over 18,000 points
If you survive the time limit and collect all 180 orbital pieces, you will have recovered the research.
NOTES: Game created with Garry Kitchen's GameMaker (Published by Activision in 1985). Game features are limited by the limitations of GameMaker. The music, sprites, scenes, and programming code for the game were designed using Game Maker.
CREDITS:
Concept and Development (Programming and Graphic Design): Commodore Spain
Loading Image: Commodore Spain
In-Game Music: Commodore Spain
Loading Screen Music: Narcisound (Lunadia Loader)
Platform: Garry Kitchen's Game Maker
MORE INFORMATION:
Our Website: https://www.commodorespain.es/
CSDB: https://csdb.dk/scener/?id=31577
------------------- Developed by Commodore Spain - 2025 ---------------------------------
-------------------- www.commodorespain.es ---------------------------------
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